I'm surprised they kept the system disabled for as long as they did.
I'm surprised they kept the system disabled for as long as they did.
Journey to all fish: 1383/1729 (348 remaining) [79%]
I don't mind auto demolition coming back since there's such a high demand for player housing and this would help alleviate some of the demand from players who have already quit the game and is not coming back.
However, I sincerely feel that the current timer of 45 days is too short and increasing it to 90 days would be much more reasonable being that that's around the length of a major patch cycle and players who only sub when there's a new content drop are not punished by losing their houses.
Oh you think? So maybe those of us ACTUALLY playing would have a chance to get it without you hoarding?
A choice forced due to their systems creating an artificial scarcity. It isn't like losing your house means you can get another one in a few weeks when you return. The likelihood of getting another house if you happen to take a two month break is basically zero. Hence why people do stay subbed even if they're barely playing. They want to keep something they'll have almost no chance of getting again.
That's not apples to apples. It might appear to be but everyone's island is identical except for the area with workshops where the options are heavily limited. We have slots to place landmarks with minimal differences. Cropland and pasture is also limited. The number of permutations in Island Sanctuary is a tiny fraction of what a single housing plot offers in customization. Just because they gave us Island Sanctuary says nothing for their ability to increase housing supply.
I wouldn't be surprised if Island Sanctuary wasn't just an instance that everyone is in at the same time, except we don't see each other, and the Hideaway area works the way some quests work. Where areas look different (think tribe quests) depending on where you are in the questline. Think about when we harvest in a normal zone. I don't take your node, you don't take my node. Could be the same in Island Sanctuary.
They were using something to automatically press a key.Lemme tell you about my EW launch experience. I'd get home from my job about 6-6:15 PM, enter the queue to login, wouldn't get logged in till 7:30-8:30 depending, some nights not all. Once in, I couldnt even go into the FC house, I couldnt visit my room, I had NO private area to craft while I waited for my friend to login so we could continue the MSQ since we were still in StB/ShB.
You know why? I've heard from multiple people within the FC that they (and I'm sure many others) had ways of avoiding the AFK timers and were holed up in their private apartments. I have no idea what that method was but it did happen. they'd be at work for hours on end and when they get home they never had to deal with the 2-3 hour queue just to log in. When 7.0 hits its going to be even worse I'm sure what with the updates to the game engine and everyone wanting to know what kind of story is in for us. They simply DONT have the servers to deal with everyone having their own private house since wards are their own instance shared by multiple people.
I heard of players during the crunch who would use a turbo controller to just jump in place. Go to an inn room and jump. Jump. Jump.
As while I find EW has a ton of problems I do have faith it will get better and I am not going into lottery hell for a house I picked up when the game had such a small playerbase I could just walk up and buy the plot. It is also near my FC house and I refuse to see my plot get turned into an unused wasteland or a new brothel/ERP venue with the proximity to my FC house. I also do maintain the house via changing the decorations out every season and using my garden quite actively when I do play as well need to dump the poetics on something may as well be soil.
Dunno, the same people who say this end up taking a break for 44 days and just resub to keep housing. Can understand being angry at SE for not providing, or those idiots that take up an entire ward, but being angry at other people who managed to luck out and score a house seems a bit.. idk, dumb? ^^"
One slip up and the house you took however long to get is gone and you're back in the savage waiting list lol
Thankful god, maybe my fc will finally be able to grab one of the dozen or so mansions that have just been sitting empty and unused by bit farmers on goblin for years now.
I say this as someone who takes long breaks from the game. I think 45 day demolition is fine, if you, or your entire fc, isn't logging in for at least 45 days, the plot honestly belongs in the hands of someone who'll get more use out of it. My only gripe is I sorta feel like items should transfer, not just be lost to the aether
Last edited by shadowclasper; 12-24-2022 at 03:12 AM.
To build on this, the one thing they don't have an excuse for us furniture storage for housing, that should be nigh infinite because in theory it should literally be a checkbox list of boolean statements (boolVarOwned=true/false) and an integer variable for how many are in storage (intVarStored=#), theoretically on an fc or account basis, but even just on a plot by plot basis in a massive 3d array at worst (super inefficient data storage but it would get the job done, just take forever and a day to fucking load.) Where each plot clears itself when ownership is lost
Same checkbox for everybody, but it's probably some shitty optimization from 1.0 they can't get rid of without effectively wiping the entire system so they get a provisional pass imo
Last edited by shadowclasper; 12-24-2022 at 03:13 AM.
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