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  1. #1
    Player
    TwistedTea's Avatar
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    Jan 2018
    Posts
    500
    Character
    Zaetia Pryce
    World
    Coeurl
    Main Class
    Weaver Lv 90
    Quote Originally Posted by DeNada View Post
    But why...?

    It's not like we'll be struggling with housing vacancies with the new data centers/worlds, not to mention 1,800 new plots in 6.3.
    1800 plots is not a lot on NA servers outside of Dynamis.
    Those 1800 plots are also gonna be split between FCs and individuals - and considering the demand for ward housing is mostly from individual players.

    The last I checked, the average NA server outside Dynamis has ~20k active characters based on Lodestone/census data.

    Currently there are 7200 ward houses per server. With an additional 1800 houses, it comes to 9000 houses.

    20,000 - 9000 = 11,000 ward house shortage

    Of course, not every players wants a ward house but the point is that the housing supply is nowhere close to the demand.
    (8)

  2. #2
    Player
    dspguy's Avatar
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    Aug 2013
    Posts
    1,667
    Character
    Jain Farstrider
    World
    Leviathan
    Main Class
    Marauder Lv 100
    Quote Originally Posted by TwistedTea View Post
    1800 plots is not a lot on NA servers outside of Dynamis.
    Those 1800 plots are also gonna be split between FCs and individuals - and considering the demand for ward housing is mostly from individual players.

    The last I checked, the average NA server outside Dynamis has ~20k active characters based on Lodestone/census data.

    Currently there are 7200 ward houses per server. With an additional 1800 houses, it comes to 9000 houses.

    20,000 - 9000 = 11,000 ward house shortage

    Of course, not every players wants a ward house but the point is that the housing supply is nowhere close to the demand.
    All true. On the other hand, players can just DC visit now. So have your home on whatever DC/server you can - it isn't like high ping matters for housing. Then DC visit to do content.
    (1)

  3. #3
    Player
    TwistedTea's Avatar
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    Jan 2018
    Posts
    500
    Character
    Zaetia Pryce
    World
    Coeurl
    Main Class
    Weaver Lv 90
    Quote Originally Posted by dspguy View Post
    All true. On the other hand, players can just DC visit now. So have your home on whatever DC/server you can - it isn't like high ping matters for housing. Then DC visit to do content.
    This is the practical solution that I've advocated in the past - live in the suburbs and visit your former server, if you really want a ward house.

    But that doesn't change the fact that the ward housing system as it is, is not ideal. The fundamental problem of ward housing, is supply.

    SE was able to give all of us an instanced island each. But still refuses to implement fully instanced housing.

    The autodemo timer exists because the limited ward housing system is not a scalable system which can keep up with increasing server populations.

    Keep the existing ward housing for those who want limited housing but let everyone else have the option to have a fully instanced house as the minimum baseline.
    (5)
    Last edited by TwistedTea; 12-16-2022 at 08:15 PM.

  4. #4
    Player
    dspguy's Avatar
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    Aug 2013
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    1,667
    Character
    Jain Farstrider
    World
    Leviathan
    Main Class
    Marauder Lv 100
    Quote Originally Posted by TwistedTea View Post
    SE was able to give all of us an instanced island each. But still refuses to implement fully instanced housing.
    That's not apples to apples. It might appear to be but everyone's island is identical except for the area with workshops where the options are heavily limited. We have slots to place landmarks with minimal differences. Cropland and pasture is also limited. The number of permutations in Island Sanctuary is a tiny fraction of what a single housing plot offers in customization. Just because they gave us Island Sanctuary says nothing for their ability to increase housing supply.

    I wouldn't be surprised if Island Sanctuary wasn't just an instance that everyone is in at the same time, except we don't see each other, and the Hideaway area works the way some quests work. Where areas look different (think tribe quests) depending on where you are in the questline. Think about when we harvest in a normal zone. I don't take your node, you don't take my node. Could be the same in Island Sanctuary.
    (3)

  5. #5
    Player
    shadowclasper's Avatar
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    Aug 2020
    Location
    Ul'Dah
    Posts
    178
    Character
    Raranpa Rehw-setlas
    World
    Goblin
    Main Class
    Paladin Lv 90
    Quote Originally Posted by dspguy View Post
    snip
    To build on this, the one thing they don't have an excuse for us furniture storage for housing, that should be nigh infinite because in theory it should literally be a checkbox list of boolean statements (boolVarOwned=true/false) and an integer variable for how many are in storage (intVarStored=#), theoretically on an fc or account basis, but even just on a plot by plot basis in a massive 3d array at worst (super inefficient data storage but it would get the job done, just take forever and a day to fucking load.) Where each plot clears itself when ownership is lost

    Same checkbox for everybody, but it's probably some shitty optimization from 1.0 they can't get rid of without effectively wiping the entire system so they get a provisional pass imo
    (0)
    Last edited by shadowclasper; 12-24-2022 at 03:13 AM.

  6. #6
    Player Deveryn's Avatar
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    Aug 2020
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    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Quote Originally Posted by shadowclasper View Post
    To build on this, the one thing they don't have an excuse for us furniture storage for housing, that should be nigh infinite because in theory it should literally be a checkbox list of boolean statements (boolVarOwned=true/false) and an integer variable for how many are in storage (intVarStored=#), theoretically on an fc or account basis, but even just on a plot by plot basis in a massive 3d array at worst (super inefficient data storage but it would get the job done, just take forever and a day to fucking load.) Where each plot clears itself when ownership is lost

    Same checkbox for everybody, but it's probably some shitty optimization from 1.0 they can't get rid of without effectively wiping the entire system so they get a provisional pass imo
    It shouldn't though. Past a certain point, it becomes taxing on systems and load times. EQ2 pushed their storage past 1000 and it can take minutes just to load everything up.
    (0)

  7. #7
    Player
    shadowclasper's Avatar
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    Aug 2020
    Location
    Ul'Dah
    Posts
    178
    Character
    Raranpa Rehw-setlas
    World
    Goblin
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Deveryn View Post
    It shouldn't though. Past a certain point, it becomes taxing on systems and load times. EQ2 pushed their storage past 1000 and it can take minutes just to load everything up.
    I really wonder why... the thing should just be a list, if you had unlimited housing I could see it being an issue, especially if you just build it to only call on the storage list when the game is actually editting something rather than loading it out of the gate for everything, but without seeing what database they're using there's no way to tell (also all of this gets thrown out the window if you link the storage list to something other than plots)
    (0)

  8. #8
    Player
    dspguy's Avatar
    Join Date
    Aug 2013
    Posts
    1,667
    Character
    Jain Farstrider
    World
    Leviathan
    Main Class
    Marauder Lv 100
    Quote Originally Posted by shadowclasper View Post
    To build on this, the one thing they don't have an excuse for us furniture storage for housing, that should be nigh infinite because in theory it should literally be a checkbox list of boolean statements (boolVarOwned=true/false) and an integer variable for how many are in storage (intVarStored=#), theoretically on an fc or account basis, but even just on a plot by plot basis in a massive 3d array at worst (super inefficient data storage but it would get the job done, just take forever and a day to fucking load.) Where each plot clears itself when ownership is lost

    Same checkbox for everybody, but it's probably some shitty optimization from 1.0 they can't get rid of without effectively wiping the entire system so they get a provisional pass imo
    Storage could be more. Placement would still be limited.
    (1)

  9. #9
    Player
    shadowclasper's Avatar
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    Aug 2020
    Location
    Ul'Dah
    Posts
    178
    Character
    Raranpa Rehw-setlas
    World
    Goblin
    Main Class
    Paladin Lv 90
    Quote Originally Posted by dspguy View Post
    Storage could be more. Placement would still be limited.
    Oh! 100% I was talking storage not placement this entire time! Placement will always be highly limited

    Quote Originally Posted by Shibi View Post
    Database with x many thousand people entering a house at the same time, when they enter the database is read and the list populated. Not just the database is a bottleneck, but the network too.

    So you really want to be yeeted off a platform in an alliance because a few hundred people entered a home and clogged the network up?
    Again, not talking actually placed items, only stored ones, stuff that isn't visually displayed as it's own object but is just a name on a list. A list that is only accessible and displayed when called on by a player with editing privileges for a specific plot
    (0)
    Last edited by shadowclasper; 12-25-2022 at 04:59 AM.