Quote Originally Posted by shadowclasper View Post
To build on this, the one thing they don't have an excuse for us furniture storage for housing, that should be nigh infinite because in theory it should literally be a checkbox list of boolean statements (boolVarOwned=true/false) and an integer variable for how many are in storage (intVarStored=#), theoretically on an fc or account basis, but even just on a plot by plot basis in a massive 3d array at worst (super inefficient data storage but it would get the job done, just take forever and a day to fucking load.) Where each plot clears itself when ownership is lost

Same checkbox for everybody, but it's probably some shitty optimization from 1.0 they can't get rid of without effectively wiping the entire system so they get a provisional pass imo
It shouldn't though. Past a certain point, it becomes taxing on systems and load times. EQ2 pushed their storage past 1000 and it can take minutes just to load everything up.