BiS farming for Ultimates and tome income
BiS farming for Ultimates and tome income


Personally, I dislike expert roulette. It gets stale, just like MSQ roulette. Having just 2 or 3 options isn't too interesting. In an earlier post, I mentioned that in ARR they didn't cap iLvl until late in the expansion. So, running Amdapor's Keep or Brayflox was a complete joke (anyone remember farming the first boss in Brayflox for poetics for the Atma weapon?).
Given that iLvl is capped based on the dungeon, I'd rather see Level 90 Roulette instead of "newest two dungeon" roulette. Cap the iLvl like it is now for these older level 90 dungeons and just make all of the level 90 dungeons count as expert. Frankly, there really isn't anything "expert" about these two latest dungeons.
Because it's a different ilvl, and to get the most recent dungeons populated to fill queues.



I can't even remember the last time did an Expert Roulette, I only ever do is the MSQ roulette and alliance Raid roulette.





I do them daily 'cause I like to, for the most part.
Although, I'd be happier if they just put all current lv90 dungeons into Expert Roulette instead of separating them. When a smaller pool of roulette houses a dungeon that I'm not particularly fond of, it decrease my motivation to actually do them. Lv90 Dungeon Roulette then can be revamped to something else (i.e. All dungeon but scaled to lv90 stats, maybe?)... or removed and have those rewards redistributed between currently existing roulettes.

I feel an extra point against expert roulette, is that the expert dungeons don't live up to their names at all. Expert dungeons are some of the most boring dungeons in this entire game. Generally super easy bosses, only time anyone is at risk of pain is double-pulling adds or when they stand in multiple aoes.
Should honestly make expert dungeons have adds that are actually a little scary, and bosses that actually have interesting mechanics.
An example: The Fell Court of Troia is incredibly boring once you finish it the first time.
First boss is an add phase where enemies die so fast, that if you play a job like black mage, good luck doing any proper aoe damage before rest of your party has melted them.
Second boss is super easy aoe dodging and the occasional gaze mechanic (the latter is nice) but nothing really deals damage or is a threat.
Third boss deaths are possible by standing in knockback aoe, or not paying attention, but generally just a very easy fight to deal with too.
As a dps you'll be bored and as a healer you'll be sleeping.
Same problem with Alzadaal's Legacy, where the last boss especially is just a complete snoozefest. These dungeons age incredibly poorly, and there is rarely any interesting going on with them too.
I think it would go a long way if dungeon bosses actually used tank busters way more often, like Buckethead in Shadowbringers.
But if you make it like Criterion level nobody would ever do it. The average player skill is just not there. Expert has to literally serve the lowest denominator.I feel an extra point against expert roulette, is that the expert dungeons don't live up to their names at all. Expert dungeons are some of the most boring dungeons in this entire game. Generally super easy bosses, only time anyone is at risk of pain is double-pulling adds or when they stand in multiple aoes.
Should honestly make expert dungeons have adds that are actually a little scary, and bosses that actually have interesting mechanics.
An example: The Fell Court of Troia is incredibly boring once you finish it the first time.
First boss is an add phase where enemies die so fast, that if you play a job like black mage, good luck doing any proper aoe damage before rest of your party has melted them.
Second boss is super easy aoe dodging and the occasional gaze mechanic (the latter is nice) but nothing really deals damage or is a threat.
Third boss deaths are possible by standing in knockback aoe, or not paying attention, but generally just a very easy fight to deal with too.
As a dps you'll be bored and as a healer you'll be sleeping.
Same problem with Alzadaal's Legacy, where the last boss especially is just a complete snoozefest. These dungeons age incredibly poorly, and there is rarely any interesting going on with them too.
I think it would go a long way if dungeon bosses actually used tank busters way more often, like Buckethead in Shadowbringers.
I enjoy the criterion dungeons quite a bit, but I have zero reason to run them anymore because they offer nothing of value.
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