Page 1 of 4 1 2 3 ... LastLast
Results 1 to 10 of 45

Hybrid View

  1. #1
    Player
    Permeation's Avatar
    Join Date
    Nov 2021
    Posts
    6
    Character
    Death Watcher
    World
    Gilgamesh
    Main Class
    Bard Lv 80

    Dreamers Wish List

    Extreme Dungeons

    I don't know about anyone else, but I feel variant/criterion dungeons didn't hit that spot. I really thought they would take the dungeons they already made and bring them up to extreme difficulty then have levels 1-10 like New World has for their mutation dungeons. This would still allow mid-tier players to complete some and hardcore players would get that 4-player challenge. This would also allow a new way to gear with currency you get from completing the dungeons and getting upgradable gear.

    Specs

    I believe we have enough weapon types and it's starting to get crowded. I think they could do some cool things like a paladin/dancer healing specs or samurai tank. There are also benefits to this like scholar and summoner get with leveling one class to get 2 jobs.

    Supports or Healers

    I think it time for a decision to be made on between healers. Right now, I feel the devs want the healers to be supports. From my understanding they aren't the same thing. Supports would have healing but a real damage rotation at the same time. For them to be healers they would need to change how damage is taken from players. I shouldn't have to fit in a heal to my damage rotation, I should have to fit a damage spell into my healing rotation to be considered a healer.
    (6)

  2. #2
    Player
    VelKallor's Avatar
    Join Date
    Jan 2021
    Location
    Limsa Lominsa
    Posts
    2,590
    Character
    Vel Kallor
    World
    Kujata
    Main Class
    Red Mage Lv 100
    Permeation: with respect thats why healers are in two categories, barrier vs pure heals. It does factor into the mix.
    (0)

  3. #3
    Player
    Permeation's Avatar
    Join Date
    Nov 2021
    Posts
    6
    Character
    Death Watcher
    World
    Gilgamesh
    Main Class
    Bard Lv 80
    The identities between barrier and pure healer aren't the problem. Both categories should have more than 2 button single target damage rotation. If they didn't expect healers to do damage, they wouldn't make it part of a raid bosses hp.
    (2)

  4. #4
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Permeation View Post
    If they didn't expect healers to do damage, they wouldn't make it part of a raid bosses hp.
    They've told us many times that they don't include healer DPS when setting boss HP values. If your party needs the healer DPS to get the kill instead of just speeding up the kill, something else is going wrong.

    That aside, they do recommend that healers DPS when they can squeeze it in between heals. The better your party plays, the more opportunities the healer will have to DPS. The worse it plays, the more the healer will need to heal instead of DPS.

    I think that's where they run into problems with the role design. The skill range between groups doing content is going to vary. Do they design healers around the groups that are less skilled and taking more damage so more healing is required or do they design around the more skilled groups where less healling is required? They could add more DPS abilities but how to make those abilities interesting to those playing with the skilled groups but non-penalizing when healers can't stick to a DPS rotation because they're with a group that is less skilled?
    (1)

  5. #5
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,205
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Jojoya View Post
    They've told us many times that they don't include healer DPS when setting boss HP values. If your party needs the healer DPS to get the kill instead of just speeding up the kill, something else is going wrong.

    That aside, they do recommend that healers DPS when they can squeeze it in between heals. The better your party plays, the more opportunities the healer will have to DPS. The worse it plays, the more the healer will need to heal instead of DPS.

    I think that's where they run into problems with the role design. The skill range between groups doing content is going to vary. Do they design healers around the groups that are less skilled and taking more damage so more healing is required or do they design around the more skilled groups where less healling is required? They could add more DPS abilities but how to make those abilities interesting to those playing with the skilled groups but non-penalizing when healers can't stick to a DPS rotation because they're with a group that is less skilled?
    Well, no. The part where they said they don't include healer DPS when setting boss HP values? That was already proven false when the top parsers who play perfectly in the encounter still cannot beat the boss before enrage because there's still a big HP gap that can only be met with healer DPS, regardless of how much more they try to optimize. The gap gets closed with increased gear ilvl, but because it originally exists without the increased ilvls, it means healer DPS is essential to the clear at min ILVL, regardless of party skill level. The only difference is the amount of healer DPS required varies more significantly the worse the party is. Even if the healer heals more because of less skilled players, every party member still have to meet the DPS check to beat enrage. In other words, it doesn't matter if the healer needs to heal more, because after a certain point, healing cannot contribute any more than delaying enrage (hard skill cap), which sets a certain level of expectation for a healer's gameplay to go.

    The problem they have with role design is that there will be varying skill levels of players, but because the highest level of skill requires healer DPS, that means even if gear ilvl increases and it becomes easier to meet the DPS & healing requirements, the amount of time less skilled healers can find time to DPS only increases further because it becomes easier to heal - not shorten. Therefore... having more time to DPS only makes healers more visibly bored when they press the same 2 buttons over and over again. If they want to make it easier for less skilled groups, then they shouldn't be including healer DPS into the fight at all -- but that would just make the encounter absurdly more easier for players who already have high DPS uptime as a healer. *shrug*
    (4)

  6. #6
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by AnotherPerson View Post
    Well, no. The part where they said they don't include healer DPS when setting boss HP values? That was already proven false when the top parsers who play perfectly in the encounter still cannot beat the boss before enrage because there's still a big HP gap that can only be met with healer DPS, regardless of how much more they try to optimize.
    And when was that proven? Are you thinking of P8S where they already admitted they made a mistake setting the boss HP value in the first place because when they do it, it's really a guess on their part based on past testing experience?
    (0)
    Last edited by Jojoya; 12-16-2022 at 04:38 PM.

  7. #7
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by AnotherPerson View Post
    Well, no. The part where they said they don't include healer DPS when setting boss HP values? That was already proven false when the top parsers who play perfectly in the encounter still cannot beat the boss before enrage because there's still a big HP gap that can only be met with healer DPS, regardless of how much more they try to optimize.
    The devs are probably going to have to revisit this at one point or another. Especially since they, themselves stated that the game's top players are much better at the game than they are. This was stated way back during HW, and there was a lot of problems with savage raiding back with Gordias and Midas iirc. I have never done current savage content, so there is a lot I am oblivious to when to comes to the values they set, and the struggles groups have with clears. But I am curious to see how these groups (including the dev team) performed, how much boss HP was left, how often they wiped to mechanics, etc. With P8S, I believe they stated something along the lines that they just added like 2% HP to the boss to compensate for the discrepancy between their skill and player skill. Nothing about not including healer DPS. So I'm over here thinking, "Where do you even get that 2%?" It was obviously a gross overestimation of player ability. If I was to go off of Barb EX which is the toughest content I currently try, I would say healers without question need to DPS to facilitate the clear. Required though? I am just not sure.
    (1)

  8. #8
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    657
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Jojoya View Post
    And when was that proven? Are you thinking of P8S where they already admitted they made a mistake setting the boss HP value in the first place because when they do it, it's really a guess on their part based on past testing experience?
    Since the days of E8S, over 2 years ago when it was calculated that back then, the group with the highest dps done woudn't have been able to clear the dps check if their healers simply didn't deal damage at all. If the best players with the gear (that they can only get by clearing that fight) can only clear when their healers deal damage its undeniable that healer dps is taken into account.

    Quote Originally Posted by Permeation View Post
    The identities between barrier and pure healer aren't the problem. Both categories should have more than 2 button single target damage rotation. If they didn't expect healers to do damage, they wouldn't make it part of a raid bosses hp.
    I do agree that the dps rotation is BY FAR the biggest problem the role has and something the devs should fix asap but I also think that the shield/healer split is a half assed decission that does more harm than good and shows how out of touch devs were
    (3)
    Last edited by WaxSw; 12-17-2022 at 11:48 AM.
    Quote Originally Posted by IttyBitty View Post
    Emnity management is a group responsibility, HP management is a group responsibility, Mitigation is a group responsibility ,DPS is a group responsibility
    Anybody saying "I only want to <x>" just tells me they are lazy and selfish.

  9. #9
    Player
    PirateRyanG's Avatar
    Join Date
    Sep 2022
    Posts
    389
    Character
    Aserana Swian
    World
    Odin
    Main Class
    Conjurer Lv 90
    New team brought in.

    Fresh blood.

    Fire Yoshi-P. He has taken the game as far as he can.
    (2)

  10. #10
    Player
    NekiUno's Avatar
    Join Date
    Sep 2015
    Location
    Uldah
    Posts
    133
    Character
    Yukina Yui
    World
    Faerie
    Main Class
    Summoner Lv 100
    Quote Originally Posted by PirateRyanG View Post
    New team brought in.

    Fresh blood.

    Fire Yoshi-P. He has taken the game as far as he can.
    Okay I bite.

    If that is the case, who would you bring in to replace Yoshi-P? So, you would fire the staff as well including Foxcon and Soken? What reason do you want him to be gone for? Believe me, I been here since 2014 and I can tell you I dont think there is not too many that can replace Yoshi-P (If he replaces a person like Hiromichi Tanaka and you can check out what he did in his career, like I say the list would be very very short) I would love for him to give up one of his positions and concrete on the other.

    For the original question, I would unlock all of the glam (heck, you can make a questline out of that for the DOL/DOH and their contributions during the final days at the end of it, getting a glamour stone that can use for all equipment as long you have the level for it ), Add more flavor for the healers and other things.
    (1)
    Last edited by NekiUno; 12-17-2022 at 12:59 AM.

Page 1 of 4 1 2 3 ... LastLast