Extreme Dungeons

I don't know about anyone else, but I feel variant/criterion dungeons didn't hit that spot. I really thought they would take the dungeons they already made and bring them up to extreme difficulty then have levels 1-10 like New World has for their mutation dungeons. This would still allow mid-tier players to complete some and hardcore players would get that 4-player challenge. This would also allow a new way to gear with currency you get from completing the dungeons and getting upgradable gear.

Specs

I believe we have enough weapon types and it's starting to get crowded. I think they could do some cool things like a paladin/dancer healing specs or samurai tank. There are also benefits to this like scholar and summoner get with leveling one class to get 2 jobs.

Supports or Healers

I think it time for a decision to be made on between healers. Right now, I feel the devs want the healers to be supports. From my understanding they aren't the same thing. Supports would have healing but a real damage rotation at the same time. For them to be healers they would need to change how damage is taken from players. I shouldn't have to fit in a heal to my damage rotation, I should have to fit a damage spell into my healing rotation to be considered a healer.