Results 1 to 10 of 55

Thread: Rework sage

Hybrid View

  1. #1
    Player IceBlueNinja's Avatar
    Join Date
    Jan 2020
    Posts
    525
    Character
    Blade Beoulve
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Rithy255 View Post
    Astro's gameplay is way way different to white mage, compared to Sch vs Sage, Astro also already has a lot of strong delayed heals, it has the card system love it or dislike it unlike most healers astro's also got to focus way more, it doesn't use the same system of white mages lillies ontop of that. Sages existence generally is the reason why we have this 2 pure & 2 barrier split right now, which mind you if they removed astro barrier for a "good reason" like making sage a unique take on a barrier healer it would actually be cool.

    I don't think sage is a bad Job to play, but scholar is Just better I don't believe "remove sage" I just want sage to generally get more differences and even buffed in some areas so it can stand with scholar as a strong barrier healer, being critical of a Job's design isn't meant to be "sage hate" I really like how the Job actually looks but I want more for the Job to stand out, Scholar could also use adjustments, so could astro and white mage, healers in general need more of a Identity, I get more annoyed with sage with how it feels just so pointless to me really "support" Jobs such as tanks/healers should have room for kits to actually have meaningful differences from one another. I'm not really overating scholar it's generally just slightly better Imo, I'd like both jobs to be more different from one another that's all.
    Yes ast does require skill indeed as a oerson who loved stormblood ast indeed. However now with all ast lost of its sects and time extend buff and those goodness, imo its so boring as well as all healers atm do to the cards doing the same boring thing for more stress for lil award . But yeah idk this game it just seem healer balance cant happen. One party will always agree or disagree with other and so now its this state it seems devs are like well what do we do situation, nothing we try works.
    (0)

  2. #2
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    2,107
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by IceBlueNinja View Post
    Yes ast does require skill indeed as a oerson who loved stormblood ast indeed. However now with all ast lost of its sects and time extend buff and those goodness, imo its so boring as well as all healers atm do to the cards doing the same boring thing for more stress for lil award . But yeah idk this game it just seem healer balance cant happen. One party will always agree or disagree with other and so now its this state it seems devs are like well what do we do situation, nothing we try works.
    Eh I get what you mean, I feel like cards at least have some interactive RNG to them, I think y'know it's fine astro can be a bit more stressful I at least feel something, but I'd generally prefer cards be more unique (like stormblood) it feels like slowly overtime Astro has been less and less of it's identity.

    ff14 healing feels really counter productive to me, I don't get why they would design encounters around healers doing dps, but the healers dps interaction is one button and a dot generally, ok sure you do actual healing as healer, but theirs tons of downtime between that, Astro actually gives me something to manage while also healing which i can enjoy even if it's a bit stressful, I like stress and difficulty it feels more rewarding. I just generally want healers to do more? like I don't mind if they get a few extra dps buttons or manage healing more then they do currently, I just want to feel something when healing it might feel different in "savage" like a lot of people say but why should a whole Job category only feel good for a small amount of the player base? even further it being off putting and boring to play in normal content puts a lot of people off in picking it up in savage content.

    I feel like something needs to be done about healer design, Endwalker played a lot of things safe even made some healers feel worse imo, like white mage getting shorter cast times, I know people will say "nah it's a buff feels better" but I actually liked how white mage had long cast times compared to astro. (pretty sure sch had long too?) I like small differences that just make jobs actually feel different from one another... I don't really want the next direction for 7.0 to be even more Jobs becoming "reskins" with small differences from one another. I'm really worried about the PLD changes in 6.3, also got to look foward to astro possibly being reworked into something that will make the job even more like other healers.
    (0)
    Last edited by Rithy255; 12-21-2022 at 02:01 AM.

  3. #3
    Player IceBlueNinja's Avatar
    Join Date
    Jan 2020
    Posts
    525
    Character
    Blade Beoulve
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Rithy255 View Post
    Eh I get what you mean, I feel like cards at least have some interactive RNG to them, I think y'know it's fine astro can be a bit more stressful I at least feel something, but I'd generally prefer cards be more unique (like stormblood) it feels like slowly overtime Astro has been less and less of it's identity.

    ff14 healing feels really counter productive to me, I don't get why they would design encounters around healers doing dps, but the healers dps interaction is one button and a dot generally, ok sure you do actual healing as healer, but theirs tons of downtime between that, Astro actually gives me something to manage while also healing which i can enjoy even if it's a bit stressful, I like stress and difficulty it feels more rewarding. I just generally want healers to do more? like I don't mind if they get a few extra dps buttons or manage healing more then they do currently, I just want to feel something when healing it might feel different in "savage" like a lot of people say but why should a whole Job category only feel good for a small amount of the player base? even further it being off putting and boring to play in normal content puts a lot of people off in picking it up in savage content.

    I feel like something needs to be done about healer design, Endwalker played a lot of things safe even made some healers feel worse imo, like white mage getting shorter cast times, I know people will say "nah it's a buff feels better" but I actually liked how white mage had long cast times compared to astro. (pretty sure sch had long too?) I like small differences that just make jobs actually feel different from one another... I don't really want the next direction for 7.0 to be even more Jobs becoming "reskins" with small differences from one another. I'm really worried about the PLD changes in 6.3, also got to look foward to astro possibly being reworked into something that will make the job even more like other healers.
    Yeah we can hope for a miracle things change..Idk healer is wierd on this game. I never got to play 11 but I wonder was jobs specially healers was fun to play on it, am surprised and hear servers are still kicking.
    (0)