Quote Originally Posted by fulminating View Post
They changed summoner into a joke, why shouldn't they change sage too?

And 18 jobs is a vast overstatement, particularly with sage being nigh identical to the superior scholar and the three warrior clones.
I run all four Healer jobs. I like each for different reasons. SCH isn't superior to Sage unless your playing the Sage like a SCH or trying to run it like a pure healer (WHM,AST) the class runs well, it's dang beautiful run alongside a pure healer the only Issue I see consistently is people running it like it's DPS heal generators are going to be anything more than the cheap bandaids they are, I see SGE players often who Kardia a tank and think that's it, they can now DPS and forget they qued as a healer. The class requires active thoughtful use of all of it's abilities to run well and can solo heal even through something like a Diabolos fight filled with sprouts as long as it's run right. I think the main issue healing faces right now is too much push for DPS and a design team lacking anyone who mains healers. It's made it so healers have lost their luster and identity across the board. They should never, ever have DPS as a priority in stat build and no raid or dungeons should need their DPS contribution, the raids and dungeons should hit harder, DPS and Tanks should have less mitigation so that nobody is clearing any current content (I mean dungeons and raids not MSQ things) without a healer...minimalizing an entire class of jobs and making people scramble to keep them useful through garbage DPS has been an issue with the design teams for a while now and it keeps getting worse instead of better. Yoshi even admitted it in a live letter that they needed to get someone into the design team that actually mains healers because they could see it was an issue.

That said, I do agree with you on your other point...summoner bothers the daylights out of me, why would they even have a heal on them if it functions at Level 90 with the same potency as it did at level 10? It's ranged magical DPS counterpart, RDM can manage to Off-heal and rez dead healers in a pinch because their heal has potency that scales with level. They can survive AOE being outside healer AOE range and Summoner can't because the SMNs heal wouldn't help a papercut... that should be fixed. And Carby shouldn't be an inactive placeholder following you around waiting for you to activate spirits, he used to be active, toss little smacks while you were rebuilding for another set with the spirits, now...he just sits there useless and that's...disheartening.