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Thread: Rework sage

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  1. #1
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,870
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    In general I'd agree with a "sage rework" but I would keep a lot about current sage (general feel and gameplay is fine), my main issues with sage is in general it's just Scholar that looks different and doesn't bring the speed buff, in general Sage just suffers from copying, In general both healers are very similar to each other and could both use some general adjustments, but I believe all healers could generally.

    Quote Originally Posted by Mithron View Post
    WHM's identity has always been baby ez mode healer for those who don't want to play real, better, serious healer jobs :^)

    /endFireMageGag
    Even though this is a joke (I think?) I see people argue that white mage should be the pickup and play healer, which mind you isn't a bad thing. I do want more for White mage in general they need to get earth and wind spells back, they should get procs and some more DPS buttons in general (most healers should get a little more), I think white mage generally gets called the "easy healer" but sage and scholar aren't exactly that much harder from white mage, In general I think it's just a problem with how healers don't really feel fun enough right now. Ideally healers should both about "healing" and "damage", I think its way more fun to optimise when you should do damage vs when you should heal, even in normal content (Think of your average dungeon) recently the healing requirements aren't just there.

    It feels like Supports (tanks/healers) generally are getting less and less complexity and more similar with each expansion. I believe we should be focusing on making what support jobs offer more unique and strong, I love how scholar brings a speed boost, It's a great ability, but then sage doesn't really bring anything other then a personal gap closer? (like it woulda been interesting if you gave sage something more impactful), I like how warrior gets a unique 30% CD, how PLD gets two raid wides (even if both of them should generally be less annoying to use), ect. I like differences between the Jobs in general kits, but right now Support all feel pretty similar, with exception to Astro's feeling pretty busy and different (but was a lot more intresting in SHB) and PLD's (until 6.3). I dunno in general it feels like every job is becoming the "ez" job, theirs no real interesting differences between a lot of them, the ones that do feel different are just going to be reworked, I feel like they really need to rework a lot of Jobs to just feel exciting and different, while I understand balancing should be important the main issue is that it shouldn't cost identity of a job
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    Last edited by Rithy255; 12-15-2022 at 02:14 PM.