In Final Fantasy's history, it doesn't surprise me that sage was a job that ultimately didn't stick and was pruned out of the series' future works. It failed at establishing any sort of strong identity for itself unlike other mages because its only identity was being an amalgamation of all the rest. This is also problematic from a design standpoint as it effectively invalidates every other magic job in the game. Why carry only summoning magic when you can just carry every type of magic? Sage's limitations were at best a slap on the wrist by comparison to the shear power and versatility it provides on a 4-man party.
While there is something to be said about FFXIV's SGE not needing to use the title of a former job, I also can't be bothered by that either because the job that was lost was based on repetitive identity already. I would really hate to see the techno mage aesthetic get thrown in the garbage in exchange for a garage sale of animations stolen from BLM, SMN, and WHM.
That said, I'm also quite frustrated with how the SGE we do have only looks impressive and exciting, but it's gameplay utterly fails at delivering upon the new identity that it was marketed as. It doesn't feel like a combat healer any more than the other three healers do. It has the same DPS loop, Kardia offers no actual interactions or engagement, and most of its healing tools are just cut-and-paste copies taken from SCH.
I would like to see SGE get a mild rework to actually bring it in line with what the job was explained to be: an offensive healer who excels at high personal damage. SGE should be the healer that feels like a DPS in the same way that GNB is the tank that feels like a DPS. It should be somewhat complex and have elements that are difficult to optimize. It's explained as being one of the most challenging disciplines of magic to learn, yet is one of the easiest jobs in the game. I want it to have a legitimate caster rotation that can get in the way of your healing if you aren't careful in the same way that GNB can struggle with boss positioning while it's going through its burst. I want the other healers to each maintain some form of valuable utility like SCH's combat sprint and better raise potential--things that feel like equal trade-offs with raw damage--while SGE gets none of that and is simply the BLM of healers whose selfish DPS is several steps above the other healers.
Ironically, this would also potentially capture some of the original sage spirit, as having a high damage output is reflective of BLM, and is a healer like WHM.
		
		

			
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