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  1. #1
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Quote Originally Posted by R041 View Post
    Now, see I know you're letting spaghetti engineering limitations get to your brain, and think we can't have nice things. But we already have BLU, Role Actions, Level Sync in open world - So that tells us it all shouldn't really matter with adding random skills that activate / deactivate by area and FATE. It probably just comes down to them not wanting to have maximum instance with CPU intensive activities always running. When they can just have single instances of everything intensive like Bozja.

    Not allowing Gatherers to level up because of MSQ progress is a symptom of their own design philosophies, and it's really up to them in how they want to force everyone into these world limited engagements. We shouldn't be sitting here making excuses for them, when we know what they can do. They've chosen to remove instead of add over the years.
    No, You're the one with spaghetti on the brain and reading way too deep into what I said. I'm thinking of the value in running a persistent space for one activity.

    As far as leveling goes, that was a courtesy they did for everyone, as they start to think long term about the game and people having more to catch up on.



    Your edit is going off on some crazy tangent...
    (4)
    Last edited by Deveryn; 12-10-2022 at 06:58 AM.

  2. #2
    Player R041's Avatar
    Join Date
    Mar 2019
    Posts
    938
    Character
    Oidi Grey
    World
    Marilith
    Main Class
    Sage Lv 90
    Quote Originally Posted by Deveryn View Post
    No, You're the one with spaghetti on the brain and reading way too deep into what I said. I'm thinking of the value in running a persistent space for one activity.

    As far as leveling goes, that was a courtesy they did for everyone, as they start to think long term about the game and people having more to catch up on.

    Your edit is going off on some crazy tangent...
    It's not a tangent unless you suffer from smol brain. Open world is solo content, solo content feels bad so they amp it up in duties. Why can't they do the same for open world to liven it up a bit.

    You're saying that open world wouldn't have as much flexibility, so it's clear you're thinking of spaghetti bullshit everyone else does when they make excuses for the lack of fun, when you're just making assumptions on why Duties are more flexible. It's reverse armchair dev when we know those systems already exist in a pocket, the pocket is just too strict.

    Excuses, excuses, always excuses from everyone.

    Stop simping and start asking questions.
    (14)

  3. #3
    Player
    keichirou's Avatar
    Join Date
    Aug 2018
    Posts
    195
    Character
    Harunah Fae
    World
    Lamia
    Main Class
    Archer Lv 50
    Quote Originally Posted by Deveryn View Post
    Open world wouldn't have the same flexibility that the duty version offers. Aside from opening up to the whole DC, you also have things like the duty action and limit bar which just wouldn't exist in an open world setting. It allows gatherers to level up without being fully progressed on main story.
    you do know the entirety of 14 is instanced with a false feeling of open-world , right?
    (12)

  4. #4
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Quote Originally Posted by keichirou View Post
    you do know the entirety of 14 is instanced with a false feeling of open-world , right?
    You do know there are different levels of instancing with different servers handling each, right? This isn't about what's real or false, but about what the zone is intended for and how it's best handled.
    (4)

  5. #5
    Player
    keichirou's Avatar
    Join Date
    Aug 2018
    Posts
    195
    Character
    Harunah Fae
    World
    Lamia
    Main Class
    Archer Lv 50
    Quote Originally Posted by Deveryn View Post
    You do know there are different levels of instancing with different servers handling each, right? This isn't about what's real or false, but about what the zone is intended for and how it's best handled.
    you went completely tangent to the point that you contradicted yourself .
    my point has been proven
    have a nice day.-
    (3)

  6. 12-10-2022 11:37 AM

  7. #7
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Quote Originally Posted by EnigmaticDodo View Post
    I feel like they could force a status effect on people in a specific areas that enables certain systems to be active. Easy to say, but who knows the actual difficulty of something like this ¯\_(ツ)_/¯
    They could, but the main point of open world is a space for all to engage in activities. Never mind the fact that adventurers would need something to do, we're talking about constantly running 8 instances of this place per DC versus maybe 1 or 2 these days.
    (2)

  8. #8
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,849
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Deveryn View Post
    Open world wouldn't have the same flexibility that the duty version offers. Aside from opening up to the whole DC, you also have things like the duty action and limit bar which just wouldn't exist in an open world setting. It allows gatherers to level up without being fully progressed on main story.
    Those are arbitrary limitations, though.

    The game could as easily allow for zone actions, as seen in other MMOs, or allow for a duty action specific to a given FATE.

    There's no need, likewise, to limit Limit Break to any condition other than having a party.
    (10)

  9. 12-10-2022 07:39 AM
    Reason
    Double post.

  10. #10
    Player
    Amenara's Avatar
    Join Date
    Apr 2019
    Posts
    1,040
    Character
    Rhela Tsurugi
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    I honestly just think the people making the decisions didn't think about people wanting to gather while waiting on their DPS queue for a roulette when they repurposed the Diadem. Seems like in hindsight it should have been just made as a new zone like any other that you do in the MSQ that lets you queue for whatever. Hell if the extra action button is hard, just give all gatherers that button as an actual ability you unlock in the diadem quest and have the bar and ability disabled except when in that specific zone or something, idk.
    (2)

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