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  1. #1
    Player
    Succor's Avatar
    Join Date
    Nov 2022
    Location
    Limsa Lominsa
    Posts
    22
    Character
    A'than Tia
    World
    Sophia
    Main Class
    Sage Lv 83

    Several SMN actions missing from action list or have wrong/incomplete tooltips

    Summoner has been a mess since the rework and its skill list has not been properly updated. Compare the action listed on the official website https://na.finalfantasyxiv.com/jobguide/summoner/ with what we have in-game. Almost all unassignable actions below level 58 are missing and need to be added. Specifically:
    • All Gemshine/Precious Brilliance actions below 58 (e.g., Ruby Outburst) are missing. Very confusing to find out how much damage each skill does because the base tooltips are uninformative. However, they are listed on the website, which means they forgot to add them in-game.
    • The tooltips for Summon Egi spells are wrong. They claim that the egis use Inferno/Earthen Fury/Aerial Blast, but this is incorrect below level 50, because they actually use Burning strike/Rock Buster/Aerial Slash.
    • In addition, there is almost no reference to the skills Burning strike/Rock Buster/Aerial Slash in the action list and tooltips, except for the level 50 trait Enkindle.

    This is really a shame because although SMN has the easiest skill rotation in the game, the action list and tooltips are very confusing. We shouldn't have to google SMN's skill list to find out what our actions do, this information should be available in-game.
    (3)

  2. #2
    Player
    RobynDaBank's Avatar
    Join Date
    Sep 2021
    Location
    Wraeclast
    Posts
    1,521
    Character
    Hope Sunflame
    World
    Twintania
    Main Class
    White Mage Lv 100
    Is this what you're talking about BTW?



    (0)
    Mortal Fist

  3. #3
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,154
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by RobynDaBank View Post
    Is this what you're talking about BTW?
    No. They're talking about the actions which replace Gemshine and Precious Brilliance after you spend a gemstone arcanum to activate an elemental aspect.
    • Ruby Ruin
    • Ruby Ruin II
    • Ruby Ruin III
    • Ruby Outburst
    • Ruby Disaster
    • Topaz Ruin
    • Topaz Ruin II
    • Topaz Ruin III
    • Topaz Outburst
    • Topaz Disaster
    • Emerald Ruin
    • Emerald Ruin II
    • Emerald Ruin III
    • Emerald Outburst
    • Emerald Disaster

    These actions are not presented in the Actions window and the Action Help for Gemshine and Precious Brilliance do not list the potencies for those spells. When one wants to recall the potency for such a spell this is inconvenient because it requires you to go somewhere with enemies, hit them with Aethercharge/Bahamut, wait for Aethercharge to wear off, use a gemstone arcanum, then look at new Action Helps for Gemshine and Precious Brilliance before your elemental aspect wears off.

    The aspected Rites and Catastrophes that replace aspected Ruin III and Outburst at Lv72 and Lv82, respectively, are present in the Actions window.


    Quote Originally Posted by Succor View Post
    • The tooltips for Summon Egi spells are wrong. They claim that the egis use Inferno/Earthen Fury/Aerial Blast, but this is incorrect below level 50, because they actually use Burning strike/Rock Buster/Aerial Slash.
    • In addition, there is almost no reference to the skills Burning strike/Rock Buster/Aerial Slash in the action list and tooltips, except for the level 50 trait Enkindle.
    The Summon I spells do correctly state that the egis use Burning Strike, Rock Buster, and Aerial Slash when you are syncked below Lv50. You can confirm this by entering a sub-50 dungeon syncked. The Action Helps will incorrectly state that the egis perform the Enkindle attacks if you reach Lv50 but have not done the Lv50 job quest yet. This is a common problem among jobs that have quest-locked Traits that enhance existing Actions. See Thread: Error with SMN tooltip text (Lv 50) and Thread: Spineshatter Dive in the Localization forum.
    (3)
    Last edited by Rongway; 12-16-2022 at 06:23 PM.

  4. #4
    Player
    RobynDaBank's Avatar
    Join Date
    Sep 2021
    Location
    Wraeclast
    Posts
    1,521
    Character
    Hope Sunflame
    World
    Twintania
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Rongway View Post
    No. They're talking about the actions which replace Gemshine and Precious Brilliance after you spend a gemstone arcanum to activate an elemental aspect.
    Oh, okay. My mistake. That's definitely an oversight.
    (0)
    Mortal Fist

  5. #5
    Player FireMage's Avatar
    Join Date
    Aug 2015
    Posts
    1,050
    Character
    Firemage Li
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Someone doesn't know how to properly read traits...or read in general it seems
    (0)
    Last edited by FireMage; 12-13-2022 at 06:01 PM.

  6. #6
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,154
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by FireMage View Post
    Someone doesn't know how to properly read traits...or read in general it seems
    The potencies for the spells referred to by OP are not listed in any trait or action that can be read outside of combat.
    (12)
    Error 3102 Club, Order of the 52nd Hour

  7. #7
    Player
    Succor's Avatar
    Join Date
    Nov 2022
    Location
    Limsa Lominsa
    Posts
    22
    Character
    A'than Tia
    World
    Sophia
    Main Class
    Sage Lv 83
    Thanks for defending me, @Rongway! Too much toxicity in these forums but luckily not everyone is like that.

    Quote Originally Posted by Rongway View Post
    The Summon I spells do correctly state that the egis use Burning Strike, Rock Buster, and Aerial Slash when you are syncked below Lv50. You can confirm this by entering a sub-50 dungeon syncked. The Action Helps will incorrectly state that the egis perform the Enkindle attacks if you reach Lv50 but have not done the Lv50 job quest yet. This is a common problem among jobs that have quest-locked Traits that enhance existing Actions.
    Oh I see what you mean, it's like the potency numbers changing depending on your level. Nevertheless, having to be level synced+in combat+under the arcanum effect+limited time to see what a spell does is... bad design. The tooltips are basically missing and it's easier to google it. They can just add all these actions as unassignable actions and the problem will be solved.
    (3)

  8. #8
    Player FireMage's Avatar
    Join Date
    Aug 2015
    Posts
    1,050
    Character
    Firemage Li
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    This is user error, not bad design
    (0)

  9. #9
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,154
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by FireMage View Post
    This is user error, not bad design
    No. The schema established by the dev team is that for each unassignable action that replaces another button, one of two things is true:

    A) The action's effects, potency, and cost can be read in the Action Help for the action it replaces, and the action it replaces is in the Action list (i.e., Earthly Star's Stellar Detonation)
    or
    B) The action is in the Actions list and includes its own Action Help that tells you its effects, potency, and cost (i.e., Gemshine's Ruby Rite)

    Based on this established schema, users can reasonably expect that the spells listed in my post above should also have their effects, potencies, and costs viewable in either the Action Help for Gemshine/Brilliance or in their own Action Help that is available in the Actions list. Adding all fifteen actions to SMN's Action list would be a lot, and it may not be bad design to exclude them from the Action List. However, it is bad design not to include those actions' effects in the Action Helps for Gemshine and Precious Brilliance so that players who want to know their potencies are not under the burden of having to enter combat just to look up the numbers.

    The current bad Action Helps for Gemshine and Precious Brilliance are as follows:
    Quote Originally Posted by Gemshine
    Channel the energies of your active elemental attunement to attack your enemy.
    Fire Attunement effect: Deal fire damage to a single target
    Earth Attunement effect: Deal earth damage to a single target
    Wind Attunement effect: Deal wind damage to a single target
    Quote Originally Posted by Precious Brilliance
    Channel the energies of your active elemental attunement to attack multiple targets.
    Fire Attunement effect: Deal fire damage to a target and all enemies nearby it
    Earth Attunement effect: Deal earth damage to a target and all enemies nearby it
    Wind Attunement effect: Deal wind damage to a target and all enemies nearby it
    The following suggested Action Helps which contain the potencies and cast times would be minimally informative for meeting player expectations based on the established schema:
    Quote Originally Posted by Gemshine (Lv6)
    Channel the energies of your active elemental attunement to attack your enemy.
    Fire Attunement effect: Deals fire damage with a potency of 340. Cast time: 2.8s.
    Quote Originally Posted by Gemshine (Lv15)
    Channel the energies of your active elemental attunement to attack your enemy.
    Fire Attunement effect: Deals fire damage with a potency of 340. Cast time: 2.8s.
    Earth Attunement effect: Deals earth damage with a potency of 240. Cast time: 2.5s
    Quote Originally Posted by Gemshine (Lv22)
    Channel the energies of your active elemental attunement to attack your enemy.
    Fire Attunement effect: Deals fire damage with a potency of 340. Cast time: 2.8s.
    Earth Attunement effect: Deals earth damage with a potency of 240. Cast time: 2.5s
    Wind Attunement effect: Deals wind damage with a potency of 160. Cast time: 1.5s
    Quote Originally Posted by Gemshine (Lv30)
    Channel the energies of your active elemental attunement to attack your enemy.
    Fire Attunement effect: Deals fire damage with a potency of 380. Cast time: 2.8s.
    Earth Attunement effect: Deals earth damage with a potency of 270. Cast time: 2.5s
    Wind Attunement effect: Deals wind damage with a potency of 170. Cast time: 1.5s
    Quote Originally Posted by Gemshine (Lv54)
    Channel the energies of your active elemental attunement to attack your enemy.
    Fire Attunement effect: Deals fire damage with a potency of 410. Cast time: 2.8s.
    Earth Attunement effect: Deals earth damage with a potency of 300. Cast time: 2.5s
    Wind Attunement effect: Deals wind damage with a potency of 180. Cast time: 1.5s
    Quote Originally Posted by Precious Brilliance (Lv26)
    Channel the energies of your active elemental attunement to attack multiple targets.
    Fire Attunement effect: Deals fire damage with a potency of 160 to target and all enemies nearby it. Cast time: 2.8s
    Earth Attunement effect: Deals earth damage with a potency of 110 to target and all enemies nearby it. Cast time 2.5s
    Wind Attunement effect: Deals wind damage with a potency of 70 to target and all enemies nearby it. Cast time: 1.5s
    Quote Originally Posted by Precious Brilliance (Lv74)
    Channel the energies of your active elemental attunement to attack multiple targets.
    Fire Attunement effect: Deals fire damage with a potency of 190 to target and all enemies nearby it. Cast time: 2.8s
    Earth Attunement effect: Deals earth damage with a potency of 130 to target and all enemies nearby it. Cast time 2.5s
    Wind Attunement effect: Deals wind damage with a potency of 90 to target and all enemies nearby it. Cast time: 1.5s
    Even more detailed Action Helps would be more consistent with the style and format of the Action Helps for other actions in the game, for example:
    Quote Originally Posted by Gemshine (Lv54)
    Channel the energies of your active elemental attunement to attack your enemy. Action changes to Ruby Ruin III under the effect of Fire Attunement, Topaz Ruin III while under the effect of Earth Attunement, and Emerald Ruin III while under the effect of Wind Attunement.
    Ruby Ruin III effect: Deals fire damage with a potency of 410.
    Cast time: 2.8s.
    Topaz Ruin III effect: Deals earth damage with a potency of 300.
    Cast time: 2.5s
    Emerald Ruin III effect: Deals wind damage with a potency of 180.
    Cast time: 1.5s
    However, just including the potencies and cast times as in the previous suggestions would be "enough".
    (8)
    Last edited by Rongway; 12-16-2022 at 07:42 PM.

  10. #10
    Player
    Adeacia's Avatar
    Join Date
    Nov 2016
    Posts
    588
    Character
    Adeacia Lightheart
    World
    Adamantoise
    Main Class
    White Mage Lv 90
    All I've ever found the need to worry about with these skills is:

    Fire has a long cast time but hits hard
    Earth has a mid cast time and hits mid damage
    Wind has a fast cast time for low damage.

    Pick which one to use and when based on how much you need to move at the moment. No point in trying to cast fire when you have to rapidly move to avoid attacks after all.
    (1)

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