Anything please, I'm so tired of Frontlines!
Add to Roulette! Anything at all! Frontlines is driving me crazy! I'm so sick of the fact it only becomes "relevant" when there is irregular tomestomes involved.
Anything please, I'm so tired of Frontlines!
Add to Roulette! Anything at all! Frontlines is driving me crazy! I'm so sick of the fact it only becomes "relevant" when there is irregular tomestomes involved.
I think they need to retire Rival Wings entirely, to be honest - and I'm saying that as someone with the mounts on two different characters, and making progress on a third. There are too many core issues with the mode that they haven't addressed (supposedly they're working on Astralagos though?), and there's a serious lack of catch-up mechanics that mean games are almost invariably heavily one-sided. No, a Brute Justice is not a catch-up mechanism when you can have a complete moron bogart it.
Hidden Gorge needs to be at least 50% larger (increase mount speed and Oppressor missile range if necessary) and there probably needs to be some variability in timers. Soaring probably needs to be a temporary buff, not a permanent one. Give players something like WoW's R.P.G.G. to deal heavy damage to machina if necessary to compensate for loss of the damage bonus.
And more than anything... Rival Wings is a mode where you really cannot have people ignoring objectives. People *must* be using the map to maintain awareness of enemy positions, they *must* be checking timers, etc. But there is no tutorial or training mode and you can't stop to teach people mid-game. Moreover, even if you understand what each mech does and its purposes, you still really need some hands-on experience with it in order to really grasp how to properly use it. But giving a noob your party's mech instantly reduces your team's effectiveness. We can plonk down target dummies for PvE practice, and there's Stone, Sea, and Sky for rudimentary DPS checks for raids. But there's no training or practice modes for PvP...
If Square-Enix are going to refuse to do their damn jobs and teach their players how to play their game, then they need to retire the modes that you can't just brute force your way through. Frontlines technically has objectives, but the core focus is really just "kill the enemy players" and the objectives just function as a carrot on a stick to draw players into fights with each other. You can therefore basically just brute force your way to wins in Frontlines. But you can't do that in Rival Wings, which is why games are almost always completely one-sided.
I'm just glad I got the mounts from that when I did, but damn does Frontlines get old.
Hell they even REMOVED Frontline Maps which never made sense, why take away variety?
It's just Square-Enix being inconsistent, like they often are. They took Astralagos out of the game a long, long time ago because they felt it failed to measure up to what they wanted out of it (or something like that), yet Secure hasn't gone anywhere even though it was the very first FL map and it has a lot of very outdated design elements that probably could stand to be touched up.
I'm guessing whoever is nominally in charge of PvP isn't very good at the whole managerial oversight thing, or something. Though PvP isn't the only example of inconsistencies in Square-Enix's apparent approach to development.
They need to retire PVP entirely, unless they want to revert it back to what 3.0 was where players had options and it wasn't so brain dead.I think they need to retire Rival Wings entirely, to be honest - and I'm saying that as someone with the mounts on two different characters, and making progress on a third. There are too many core issues with the mode that they haven't addressed (supposedly they're working on Astralagos though?), and there's a serious lack of catch-up mechanics that mean games are almost invariably heavily one-sided. No, a Brute Justice is not a catch-up mechanism when you can have a complete moron bogart it.
Hidden Gorge needs to be at least 50% larger (increase mount speed and Oppressor missile range if necessary) and there probably needs to be some variability in timers. Soaring probably needs to be a temporary buff, not a permanent one. Give players something like WoW's R.P.G.G. to deal heavy damage to machina if necessary to compensate for loss of the damage bonus.
And more than anything... Rival Wings is a mode where you really cannot have people ignoring objectives. People *must* be using the map to maintain awareness of enemy positions, they *must* be checking timers, etc. But there is no tutorial or training mode and you can't stop to teach people mid-game. Moreover, even if you understand what each mech does and its purposes, you still really need some hands-on experience with it in order to really grasp how to properly use it. But giving a noob your party's mech instantly reduces your team's effectiveness. We can plonk down target dummies for PvE practice, and there's Stone, Sea, and Sky for rudimentary DPS checks for raids. But there's no training or practice modes for PvP...
If Square-Enix are going to refuse to do their damn jobs and teach their players how to play their game, then they need to retire the modes that you can't just brute force your way through. Frontlines technically has objectives, but the core focus is really just "kill the enemy players" and the objectives just function as a carrot on a stick to draw players into fights with each other. You can therefore basically just brute force your way to wins in Frontlines. But you can't do that in Rival Wings, which is why games are almost always completely one-sided.
Genuinely don't know why they waste their time with the worst part of FFXIV. The only reason it gets activity is for the rewards. If a game needs to reward players simply to have activity, then the game probably isn't very fun.
Then you might as well say virtually any game in the past 10-15 years is bad/not very fun, seeing as how virtually all of them feature carrot-on-stick type mechanics, even the single-player ones.They need to retire PVP entirely, unless they want to revert it back to what 3.0 was where players had options and it wasn't so brain dead.
Genuinely don't know why they waste their time with the worst part of FFXIV. The only reason it gets activity is for the rewards. If a game needs to reward players simply to have activity, then the game probably isn't very fun.
That's genuinely funny, not because I disagree that FL would have queues as long as RW if it didn't have any rewards attached to it - but how many people do you really think would spend weeks on the harder PVE content if there were no rewards? Half of the content would just disappear.They need to retire PVP entirely, unless they want to revert it back to what 3.0 was where players had options and it wasn't so brain dead.
Genuinely don't know why they waste their time with the worst part of FFXIV. The only reason it gets activity is for the rewards. If a game needs to reward players simply to have activity, then the game probably isn't very fun.
Rival Wings is fun and also gives mog tomes.
More people should try it.
Sadly the only time it pops on Crystal DC is usually Friday evenings due to the Revival Wings discord.
It would be nice if it were in the pvp roulette rotation.
Whatever happened to Astragalos? I barely remember it. Are there plans to revamp it?
Last edited by Avenger; 12-10-2022 at 07:27 AM.
The fact that they haven't put Rival Wings as a daily roulette yet is absolutely braindead from the devs. It's not gonna make the levelling experience of levelling alt jobs easier. Last expansion, max lvl was 80. Now it's 90. It would not hurt to give us another daily type of daily roulette for levelling. So why haven't they done it yet? I can only think of one thing. Pure stupidity. It makes no sense not making Rival Wings a daily roulette when we got more levels and more alt jobs to level.
You know, it's unfortunate but the reverse argument can also be applied. Adding it to the roulette in the present state could see an influx of "pure stupidity" into a what a previous poster has already well described as an objective-based PVP design.The fact that they haven't put Rival Wings as a daily roulette yet is absolutely braindead from the devs. It's not gonna make the levelling experience of levelling alt jobs easier. Last expansion, max lvl was 80. Now it's 90. It would not hurt to give us another daily type of daily roulette for levelling. So why haven't they done it yet? I can only think of one thing. Pure stupidity. It makes no sense not making Rival Wings a daily roulette when we got more levels and more alt jobs to level.
RL, even more than FL rewards people who understand and know how to achieve the objectives, and understand how/when to use various mechs. This isn't well explained to new players, and without some training option or mandatory tutorial that would gate entry into RL, then I would expect that a fair number of people would queue in and either not know what to do or not care as long as they get exp.
Again, that's very unfortunate I would really like to see what you're asking for , however at the minimum I would want to have new RL players have to complete some into/Cutscene - something - that explains RL added first.
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