Quote Originally Posted by ForteNightshade View Post
This keeps getting suggested without people realizing it only impacts players with less gil. That FC who barely scrounged together 20M for their Medium may lose it. Meanwhile, someone like myself who has well over 300M wouldn't even blink. SE couldn't make a rental "tax" that would impact someone like me without it being extremely draconian to other players.

Now I'm just your average crafter who's happened to play for a long time. People with shell FCs typically have several times my gil count. Especially because FC workshops practically print money.
Again, that is why it is suggested that players who only own 1 personal and 1 FC house per world will get exempted from the housing tax. In the scenario you describe, the FC which scrounge up 20 million for their medium and you yourself will pay ZERO tax if that's the only property you own as intended by by SE's limit. I quote as per SE wording "
You may only purchase and maintain one private plot and one free company plot per World per service account".

Anyone who circumvents the limit by exploiting loopholes and owns more than 1 FC house per world will then get taxed on each additional house above the limit. The tax should be substantial enough, say 50% of original plot value per month such that it discourages such hoardong behavior. Any existing multi owners will get the chance to relinquish their excess houses for full value up to a certain deadline or pay the monthly tax if they are still keen on keeping their the excess plots.

One last suggest to add is to nerf sub income such that you can't rely on it to maintain the house with additional housing tax. This would also have a positive impact on controlling gil inflation. Trust me, you do not want that as I've seen the damage massive inflation has caused to other MMO economy. (Check out SWTOR market economy if you are curious)