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  1. #11
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by flowerfairy View Post
    Actually, I think the different colors helps you identify your spells easier than if everything was melted into the same color, so I'm not exactly sure what the issue is with a colorful VFX and spell icons...

    Thematically, SCH was a poison mage who chanced upon ancient magic used by tacticians accompanied with their fairy partner, like the other posts said. I think there was a good mix between the scholar, who had offensive and damage prevention abilities, and the fairy, who has supportive and pure healing abilities. It feels like two unique partners with different strengths, covering for each others' weaknesses. I think that's what solidifies SCH's identity as a battlefield strategist.

    Unfortunately the poison mage stuff got nuked alongside individual control of the fairy (and one of the fairy's modes) and we're left with two entities that do the same thing, heal heal heal.

    The floating holograms are a reference to FFXI SCH's Libra, which is scanning your opponent for weaknesses. It's meant to be imaginary. I don't think the shields look futuristic at all. It's hexagonal, which is the strongest structure in nature. I can understand Seraph being an issue thematically because it never really was explained where she even comes from. She's really lackluster for a fairy that you summon to raise everyone to full heal in your LB3. I agree with the Broil IV glasses, they look lame.
    Agreed. Instead of listening to the (likely) intern UI designer who came up with idea of the Sage design because really - the application of contrast is one of principle is something that is learned at at fairly early stage - someone should have picked up on that. Added to the skill names - again this is my opinion- not a fan of memorizing Greek names. Add the two together, I would far prefer Scholar and its colourful palette and its names which were much more intuitive as well.
    (2)

  2. #12
    Player
    Join Date
    Oct 2021
    Posts
    959
    Quote Originally Posted by IDontPetLalas View Post
    again this is my opinion- not a fan of memorizing Greek names. Add the two together, I would far prefer Scholar and its colourful palette and its names which were much more intuitive as well.
    This is one of the reasons I don't like SAM and NIN partially, though NIN is better about it than SAM. I cannot memorize all the Japanese skill names to save my life lmao
    (4)

  3. #13
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,034
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Nizzi View Post
    This is one of the reasons I don't like SAM and NIN partially, though NIN is better about it than SAM. I cannot memorize all the Japanese skill names to save my life lmao
    I really struggle with it as well. It's an extra barrier to memorising attack effects when you can't connect them to familiar words.

    If nothing else, it would be helpful to have somewhere in the game (perhaps a book in the Sharlayan library?) that lists translations of the various foreign-language-based skill names.
    (2)

  4. #14
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,179
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    I find the Greek names more intuitive than the Japanese of ninja and samurai, likely because a bit of English is derived from it. On a side note, I find it strange that they went out of their way to give the garleans Latin and ancients Greek naming schemes before slapping Greek names on sage too.
    (1)
    Last edited by fulminating; 12-10-2022 at 07:17 PM. Reason: Missed half my sentence

  5. #15
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Iscah View Post
    I really struggle with it as well. It's an extra barrier to memorising attack effects when you can't connect them to familiar words.

    If nothing else, it would be helpful to have somewhere in the game (perhaps a book in the Sharlayan library?) that lists translations of the various foreign-language-based skill names.
    Same, I honestly couldn't even tell you a single SAM skill name. Buff skills, AoE moves, OGCD stuff. I honestly don't see the harm in being able to rename something "moon slash" or "lunar slash". We have different regions and translations for a reason.
    (2)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  6. #16
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    I’ve read somewhere that the Japanese player base have the same issue with RPR that English-speaking players have with SAM and NIN. All the RPR actions are the same, just spelled out in Japanese, which is interesting.

    Everyone might have a different threshold of adaptability to memorizing the action names, but if you were to main SAM or NIN, I feel like it’d be picked up quickly enough. I recall most of the important cooldowns having just leveled the job and not really playing it, though ironically I don’t remember most of the rotation buttons. I couldn’t for the life of me tell you the level 1 combo starter for SAM right now, but I can tell you what Shoha, Iaijutsu, Ogi Namikiri, or Hissatsu: Shinten do for some reason.
    (3)

  7. #17
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Dev team: by streamlining you mean, removing energy drain?!
    (2)

  8. #18
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Jirah View Post
    Dev team: by streamlining you mean, removing energy drain?!
    In all honesty they simply need to remove energy drain from Aetherflow at this point. Make it it's own 2 charge system (like Phlegma / Painflare) and adjust potency accordingly.
    (0)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  9. #19
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Deceptus View Post
    In all honesty they simply need to remove energy drain from Aetherflow at this point. Make it it's own 2 charge system (like Phlegma / Painflare) and adjust potency accordingly.
    That doesn’t fix the issue. ED was removed twice and Aetherflow felt like trash as a result. How many times do we need to remove and return ED before this sinks in?

    You need a solution that both eliminates the DPS pressure against your healing tools while also not forcing players into a situation where they’re wasting cooldowns to avoid overcapping.

    What’s the point of repairing only one side of a broken bridge?
    (0)

  10. #20
    Player
    Calysto's Avatar
    Join Date
    Aug 2019
    Posts
    412
    Character
    Callisto E'elyaa
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    Quote Originally Posted by ty_taurus View Post
    That doesn’t fix the issue. ED was removed twice and Aetherflow felt like trash as a result. How many times do we need to remove and return ED before this sinks in?

    You need a solution that both eliminates the DPS pressure against your healing tools while also not forcing players into a situation where they’re wasting cooldowns to avoid overcapping.

    What’s the point of repairing only one side of a broken bridge?
    Just replace that with a pure shield. Make it stackable like a reverse haima with a 1s recast so you can dump 1-3 AF on your tank so you can spam broil/aow in peace
    (0)

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