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  1. #11
    Quote Originally Posted by fusional View Post
    but do you know anything at all about WoW endgame?
    Make sure you have a,b,c and x,y,z plugins, you mean?
    (4)

  2. #12
    Player
    BadOmen's Avatar
    Join Date
    Apr 2011
    Location
    Ul'Dah
    Posts
    248
    Character
    Beberry Berry
    World
    Midgardsormr
    Main Class
    Gladiator Lv 77
    @OP, Why just cant we have the best of the two worlds instead just have to pick one? i like more the strategy, but i must admit there would be alot of stuff be taken from action games i would like get implemented here too.
    (0)

  3. #13
    Player
    Keres's Avatar
    Join Date
    Mar 2011
    Posts
    615
    Character
    Taja Shin
    World
    Excalibur
    Main Class
    Samurai Lv 70
    Quote Originally Posted by fusional View Post
    more emphasis on strategy in ffxi? if by that you mean emphasis on one of three basic fight mechanics, okay.

    i'm not trying to be rude, but do you know anything at all about WoW endgame?
    Don't be silly, Ifrit requires miles more strategy and coordination than things like Anub'arak HM or Yogg HM!

    /cough
    (0)

  4. #14
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,847
    Quote Originally Posted by Ptolemy View Post
    It's not a action game anymore, the people who wanted XI 2 made sure of that
    Funny, many of the people that didn't want action-oriented combat and wanted auto-attack were "casual" players; many that have wanted "FFXI-2" didn't want auto-attack to return and preferred that SE improved the combat system without it.
    (2)

  5. #15
    Player
    Dragonheart's Avatar
    Join Date
    Apr 2011
    Posts
    901
    Character
    Dragonheart Lux
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Keres View Post
    Don't be silly, Ifrit requires miles more strategy and coordination than things like Anub'arak HM or Yogg HM!

    /cough
    True story.. as i saind in mine topic, the greatest problem is that ppl only played XI endgame, and don't really have an idea of what "hard" could be. (omg how i hated yogg and anub xD)
    (1)

  6. #16
    Player
    Fiosha_Maureiba's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah -> Gridania
    Posts
    2,044
    Character
    Fiofel Zalalafell
    World
    Balmung
    Main Class
    Lancer Lv 1
    To answer the OP, I wonder about it sometimes.

    At launch, with the stamina, I think it was intended to be a blend. Choosing an assortment of commands to attack, being able to manually raise our shield, many of the weapon skills had to be aimed and could be dodged. Perhaps a slower-paced battle system of FF13.

    I would have liked to see the pacing of a FF13/FF13-2 fight. I think for me, the combat could be about 25% faster. The lower levels (brand new player perspective), this is more noticeable with less actions to choose from. Perhaps the 0.5 to 1 second lag between actions may play a role in this feeling of responsiveness as well. You get used it after a while.
    (0)

  7. #17
    Player

    Join Date
    Mar 2011
    Posts
    768
    Action game? XIV has a pretty typical MMO battle system. Only deal is the UI is so slow that it takes forever to register commands, making the combat itself much slower than other auto-attack MMOs. I like twitchy games but you don't really need fast reactions for this just preparation. Like it's easy to react to Ifrit's eruptions or Moogle Eye Shot if you aren't animation locked.

    Kinda glad the game is so slow because like I said, the UI wouldn't be able to deal with anything that needs fast reactions.
    (0)

  8. #18
    Player
    Pyretta_Blaze's Avatar
    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    625
    Character
    Hazel Meade
    World
    Excalibur
    Main Class
    Fisher Lv 51
    I like the slower pace of this game and I hope it doesn't get all twitchy on me. If I wanted that I would be playing something else.
    (2)

  9. #19
    Player
    Ryans's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    853
    Character
    Ryans Tardis
    World
    Hyperion
    Main Class
    Gladiator Lv 53
    Quote Originally Posted by Fiosha_Maureiba View Post
    To answer the OP, I wonder about it sometimes.

    At launch, with the stamina, I think it was intended to be a blend. Choosing an assortment of commands to attack, being able to manually raise our shield, many of the weapon skills had to be aimed and could be dodged. Perhaps a slower-paced battle system of FF13.
    Spamming your normal attack until you had enough tp to weaponskill is a lot less action than the current combat system. Not sure what other attack commands were in your "assortment" but it was basically an auto-attack that required confirmation every swing. Having to position yourself for combos, especially while solo, is a lot more fun, and frustrating at times, than spamming normal swing in my opinion.

    As for the dodging of enemy weaponskills, that hasn't changed. I'm fairly certain that none of the directional weaponskills were taken out, maybe you just don't know which ones are possible to dodge.
    (0)

  10. #20
    Player Andrien's Avatar
    Join Date
    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    skillful play. not hack & slash
    (0)

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