It's not that it would be hard, but it would be cumbersome, adding more vendors or vendor options. There's already an alliance currency that has a specific purpose. It would also kill the incentive to even run them past a certain point.
I just linked this in another thread... an ambitious player set out to queue each raid specifically. This is the result.
Wasnt this thread originally about acquiring raid loot?
How about we create yet another thread about raid roulettes and leave this poor topic alone.
I agree with most of you post except this one. Sure the multi buyers are a small part of the problem, but SE still needs to act against them. It’s not feasible for them to provide enough space for everyone to have the house they want so they need to do what they CAN do. Repossessing EVERY house owned by multi owners without refunds will send a message preventing the behavior. The entire system is built around one house per person so these are clearly exploiters.And to echo other comments, the ilvl-cheese is hardly the issue here. It's very similar to how people talk about the issue of a "few" individual hoarding a lot of house as if it's really make a different. Is it a problem? Yes. But the point is even if the dev re-possess all of those houses, it would not even make a small dent to house availability. The real problem(s) lie somewhere else.
Sometimes I keep track for anecdotes to post.I've done about 5 alliance roulettes since last tuesday and the towers I've raided have not been crystal and I've seen some first clears.
YMMV.
Since last week's reset, my roulette on main hasn't been giving him anything but CT raid. Meanwhile on my alt who I queued in as lv60s has been getting 5 Mhach raids, it's a bit mindblowing.
"Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."
Yep. That's my point. No one will ever be able to put together enough data to pin down an exploit. However, come the 12th, things will surely lean towards the Mhach series.
Ditto on that last point. If you actually look up which bosses and or chests drop the items you need, you dont even need to do the whole thing. Even then if it happens that the 1st and last boss drops it, its faster to do retry from there till you get it to drop at the 1st boss ( speaking from experience when I ran Troia for a Maiming body piece)While true, you do also have options.
My point was to remove as many variables as possible.
Long queues? Try to run at peak hours.
Competitive for drops? Low man it unsync’d with friends. Need not even finish the full raid.
You can remove many variables and leave it to straight RNG.
I love how all this forum is are people submitting occasionally useful ideas (a token pity system for araid drops) and then the dev team doesn't even read them and 80% of the replies are fanboys pretending the op's grievance isn't really an issue because some awful alternative option exists that doesn't address the main issue (that raid? run it 12 times with 3 people instead of 24! disregard the fact that the rng issue is still a factor, problemo solved! need a house? move to materia! plenty of homes there. problem solved. feel like your job's dumbed down? just play another game! problem solved!), or some armchair SE-exec will step in to write you a five paragraph essay about why it's "just not possible" to implement something every other game has done 10 years ago, even though he literally knows as much about the inner workings of this game as anyone else posting here, until eventually the thread gets derailed and becomes about something else entirely.
Honestly a simple one way suggestion box would be more useful at this point. This place blows.
The suggestion to run it lots of times with 3 people is not disregarding that it's a problem, nor it is saying that there shouldn't be some sort of token system. It's just suggesting a practical solution that increases the chance of looting something by reducing the competition, while also increasing the speed if you can kill the enemies fast enough yet.
If they were only suggesting a token system, that would be fair enough. But the OP also said "24 is a lot more than 8 and I struggle finding 8 people a lot of the time", suggesting they didn't know it could be unsynced with 3 people and that's why those answers came up.
I think SE wants ideas to be scrutinized on the forums. What is an idea if SE can't see how that idea would be received by people?Honestly a simple one way suggestion box would be more useful at this point. This place blows.
In other news, there is no technical debt from 1.0.
"We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
https://youtu.be/ge32wNPaJKk?t=560
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.