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  1. #1
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,339
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by dspguy View Post
    That's something they should be doing to all jobs. When there's a gauge/stack type ability - just make it high potency for first mob, low potency for the rest. Remove the excess buttons. The instances where you don't want to hit other mobs in range are relatively small.
    That's an issue as well. It's rare but those situations do exist and it can force you into an extremely uncomfortable rotation that skips Confiteor and anything after it. There is also the animation to consider. Holy Spirit's just makes sense for a single target.
    (3)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  2. #2
    Player
    DixieBellOCE's Avatar
    Join Date
    Mar 2022
    Location
    Limsa Lominsa
    Posts
    1,132
    Character
    Dixie Bell
    World
    Ravana
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Jeeqbit View Post
    That's an issue as well. It's rare but those situations do exist and it can force you into an extremely uncomfortable rotation that skips Confiteor and anything after it. There is also the animation to consider. Holy Spirit's just makes sense for a single target.
    For the animation it would just be cast on target, forcing the target to explode with holy light, same animation but ontop of the target selected.

    You would still cast 4x spells during req window before conf.
    (0)

  3. #3
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,339
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by DixieBellOCE View Post
    For the animation it would just be cast on target, forcing the target to explode with holy light, same animation but ontop of the target selected.
    The problem is just the excitement factor. The anmations are part of the experience and every time something is pruned we lose that. There are a long list of animations that people loved that were removed for the sake of function, but it's never been something that has been done unless the ability is attacked by the whole community or unused.

    There are a lot of examples, such as Fluid Aura, Featherfoot, enmity combos, Bulwark, Dark Arts, that were just all pointless, rarely used or part of memes. Holy Spirit isn't in either of these categories. If they could get it to change animation depending on if it's a single target or not, that could work.

    Aoe that requires me to target is annoying because I have to keep trying to find the target that is most in the middle every time one moves or dies. Although for a non-tank, not being able to target aoe means I have to risk standing in enemy attacks. The current system balances both those things.
    (3)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown: