That's an issue as well. It's rare but those situations do exist and it can force you into an extremely uncomfortable rotation that skips Confiteor and anything after it. There is also the animation to consider. Holy Spirit's just makes sense for a single target.
In other news, there is no technical debt from 1.0.
"We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
https://youtu.be/ge32wNPaJKk?t=560
For the animation it would just be cast on target, forcing the target to explode with holy light, same animation but ontop of the target selected.
You would still cast 4x spells during req window before conf.
The problem is just the excitement factor. The anmations are part of the experience and every time something is pruned we lose that. There are a long list of animations that people loved that were removed for the sake of function, but it's never been something that has been done unless the ability is attacked by the whole community or unused.
There are a lot of examples, such as Fluid Aura, Featherfoot, enmity combos, Bulwark, Dark Arts, that were just all pointless, rarely used or part of memes. Holy Spirit isn't in either of these categories. If they could get it to change animation depending on if it's a single target or not, that could work.
Aoe that requires me to target is annoying because I have to keep trying to find the target that is most in the middle every time one moves or dies. Although for a non-tank, not being able to target aoe means I have to risk standing in enemy attacks. The current system balances both those things.
In other news, there is no technical debt from 1.0.
"We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
https://youtu.be/ge32wNPaJKk?t=560
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