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  1. #1
    Player
    DixieBellOCE's Avatar
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    Mar 2022
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    Limsa Lominsa
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    1,132
    Character
    Dixie Bell
    World
    Ravana
    Main Class
    Dancer Lv 100

    Paladin, 6.3 reworks, what do you want to see?

    #1. Intervention merged into Holy Shelltron. One less button to press, works the same as Heart of Corundrum on Gunbreaker (Cast on self or ally).

    #2. AoE Atonement from AOE combo, something to press outside of Total Eclipse/Prominence spam during melee rotation in AOE.

    #3. Passage of Arms as an Activated spell, not channeled.

    #4. Holy Spirit and Holy Circle merged into one. 300Pot for first target, 130pot for everything else.

    Mostly just removing button bloat by merging skills that should be a single skill, and cleaning up the clunkyness of PLD.
    (4)

  2. #2
    Player
    Zairava's Avatar
    Join Date
    Dec 2021
    Posts
    704
    Character
    Grimahed Darkovin
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by DixieBellOCE View Post
    #1. Intervention merged into Holy Shelltron. One less button to press, works the same as Heart of Corundrum on Gunbreaker (Cast on self or ally).

    #2. AoE Atonement from AOE combo, something to press outside of Total Eclipse/Prominence spam during melee rotation in AOE.

    #3. Passage of Arms as an Activated spell, not channeled.

    #4. Holy Spirit and Holy Circle merged into one. 300Pot for first target, 130pot for everything else.

    Mostly just removing button bloat by merging skills that should be a single skill, and cleaning up the clunkyness of PLD.
    Not Warrior 3.0, that's how low my bar is.

    Now on what I would like personally (some of this is likely to happen too, in some form or another:

    1)Shield bash removed, it's rarely, if ever, used. With low blow being a role action aside if you really need that stun, which on it's own costs a GCD, pretty much nullifies any point of putting it on your bar.
    2)Fight or Flight replaced with Requiescat upon using Fight or Flight, like how Summon Phoenix replaces Summon Bahamut.
    3)I personally don't like how atonement currently feels in the core rotation, even in Shadowbringers. I'm not sure what I would do with the ability, but I'd like it modified in some fashion that isn't just use it 3 times in a row (and no, I wouldn't want atonement to be a gauge spender, either.) I honestly wouldn't complain if it just got turned into an upgrade for riot blade
    4)merge cover with intervention. I don't see this one happening as, frankly, it would be overpowered as hell, and would leave only one gauge spender in the form of holy sheltron. It's far more likely they would merge intervention with sheltron as you listed. Which in that case, I would like cover to return to it's Stormblood counterpart then be put on the oath gauge on the same 2m cooldown
    5)While I like the interactivity of divine veil, in the current form of combat in this game it would be better if it just shielded the party on use
    6)It would be pretty cool if the added a 10-20% boost to to the mitigation of blocked attacks during Sentinel to differentiate it from the other 3m tank cooldowns.
    I can't really think of much else on the top of my head
    (2)
    Last edited by Zairava; 12-04-2022 at 10:38 AM.

  3. #3
    Player
    Jeeqbit's Avatar
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    Mar 2016
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    7,244
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Zairava View Post
    1)Shield bash removed, it's rarely, if ever, used. With low blow being a role action aside if you really need that stun, which on it's own costs a GCD, pretty much nullifies any point of putting it on your bar.
    I think Shield Bash could become an ability with a 2.5 recast. Low Blow doesn't fit the identity of PLD, so it could just be a trait that replaces Low Blow with Shield Bash.

    2)Fight or Flight replaced with Requiescat upon using Fight or Flight, like how Summon Phoenix replaces Summon Bahamut.
    That would make sense if the rotation under each was the same like on a Summoner, but it's not.

    3)I personally don't like how atonement currently feels in the core rotation, even in Shadowbringers.
    I like it. We used to just do the Royal Authority combo twice. Spamming Atonement 3 times was a welcome variety from all the Royal Authorities and the animation feels good. There is room for it to be upgraded in an expansion, because we could eventually do Atonement x2 and then a finisher similar to how we started doing Confiteor instead of the last Holy Spirit.

    5)While I like the interactivity of divine veil, in the current form of combat in this game it would be better if it just shielded the party on use
    This was needed a lot in previous expansions, but at least at level 90, you can just align it with the Requiescat phase. There is argument that lower levels still rely on the healer to use a GCD which they usually won't.
    (3)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  4. #4
    Player
    Jeeqbit's Avatar
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    Mar 2016
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    7,244
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    They have probably done whatever they are going to do. We are approaching January so in about 2 weeks (or after because of holidays) they will probably be doing their final QA. I expect they started and finished their redesign already.
    1. Intervention benefits from the effect of Rampart or Sentinel. I think they can keep this effect when merging it, but they probably don't want it buffing Holy Sheltron for us, although this would be nice.
    2. AoE Atonement is probably the sort of thing they would do in a new expansion.
    3. Passage of Arms works if you use it in the moment of the cast you want to mitigate and it looks cool during a phase transition. I actually miss it in lower level content because it just looks good to be protecting the party from a phase transition.
    Holy Spirit and Holy Circle merged into one. 300Pot for first target, 130pot for everything else.
    No thank you. I don't want Holy Spirit to be a melee attack. Although the hotbox in raids might be larger, there are still situations where you are at range, such as during flare mechanics. There is other content such as trials and dungeons with smaller hitboxes and they have all sorts of dash and spread mechanics that put you at range and make it desirable.

    Mostly just removing button bloat by merging skills that should be a single skill
    You can make this argument for almost anything, such as making the combos like pvp. At a certain point, you have to ask where the line should be drawn.
    (2)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  5. #5
    Player
    dspguy's Avatar
    Join Date
    Aug 2013
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    1,667
    Character
    Jain Farstrider
    World
    Leviathan
    Main Class
    Marauder Lv 100
    Quote Originally Posted by DixieBellOCE View Post
    #4. Holy Spirit and Holy Circle merged into one. 300Pot for first target, 130pot for everything else.
    That's something they should be doing to all jobs. When there's a gauge/stack type ability - just make it high potency for first mob, low potency for the rest. Remove the excess buttons. The instances where you don't want to hit other mobs in range are relatively small.
    (0)

  6. #6
    Player
    Jeeqbit's Avatar
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    Mar 2016
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    7,244
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by dspguy View Post
    That's something they should be doing to all jobs. When there's a gauge/stack type ability - just make it high potency for first mob, low potency for the rest. Remove the excess buttons. The instances where you don't want to hit other mobs in range are relatively small.
    That's an issue as well. It's rare but those situations do exist and it can force you into an extremely uncomfortable rotation that skips Confiteor and anything after it. There is also the animation to consider. Holy Spirit's just makes sense for a single target.
    (3)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  7. #7
    Player
    DixieBellOCE's Avatar
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    Mar 2022
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    Limsa Lominsa
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    Character
    Dixie Bell
    World
    Ravana
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Jeeqbit View Post
    That's an issue as well. It's rare but those situations do exist and it can force you into an extremely uncomfortable rotation that skips Confiteor and anything after it. There is also the animation to consider. Holy Spirit's just makes sense for a single target.
    For the animation it would just be cast on target, forcing the target to explode with holy light, same animation but ontop of the target selected.

    You would still cast 4x spells during req window before conf.
    (0)

  8. #8
    Player
    Jeeqbit's Avatar
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    Mar 2016
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    7,244
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by DixieBellOCE View Post
    For the animation it would just be cast on target, forcing the target to explode with holy light, same animation but ontop of the target selected.
    The problem is just the excitement factor. The anmations are part of the experience and every time something is pruned we lose that. There are a long list of animations that people loved that were removed for the sake of function, but it's never been something that has been done unless the ability is attacked by the whole community or unused.

    There are a lot of examples, such as Fluid Aura, Featherfoot, enmity combos, Bulwark, Dark Arts, that were just all pointless, rarely used or part of memes. Holy Spirit isn't in either of these categories. If they could get it to change animation depending on if it's a single target or not, that could work.

    Aoe that requires me to target is annoying because I have to keep trying to find the target that is most in the middle every time one moves or dies. Although for a non-tank, not being able to target aoe means I have to risk standing in enemy attacks. The current system balances both those things.
    (3)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  9. #9
    Player
    VictorSpoils's Avatar
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    Mar 2022
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    898
    Character
    Victor Spoils
    World
    Coeurl
    Main Class
    Blue Mage Lv 80
    1. Bring it down to 32 actions (-1)
    2. Regulate FoF and Requiescat
    3. Give Cover a use
    (0)

  10. #10
    Player
    EnigmaticDodo's Avatar
    Join Date
    Jan 2019
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    391
    Character
    Maetimoht Berkbraena
    World
    Gilgamesh
    Main Class
    Arcanist Lv 51
    Don't ruin the class
    (12)

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