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  1. #1
    Player
    Aco505's Avatar
    Join Date
    Dec 2021
    Posts
    769
    Character
    Aco Nale
    World
    Moogle
    Main Class
    Dragoon Lv 100

    Please increase the buff cap to at least 40

    Please increase the maximum amount of buffs/debuffs a player can have to at least 40 60 (see below).

    There's a limit of 30 buffs in the game that includes both buffs and debuffs. Anything counts for this: FC buffs, squadron buffs, food, etc.

    Any extra added (de)buff (with some exceptions) will automatically be "dodged" and have no effect. Almost anything can be dodged: DRG's positional buffs, NIN's Mudras, WAR's Inner Release, MNK's forms, DNC's Standard Step, etc.

    Buff capping is prevalent in places such as Save the Queen areas and Baldesion Arsenal, the latter of which had to be patched in the past to avoid exploiting the mechanic that prevents players from raising with ease.

    It is especially painful when running Delubrum Reginae (Savage), CLL or Dalriada, since there's a handful of permanent buffs (reraiser, rays of valor, reminiscence...), as well as a number of penalty debuffs (no mounting, no raising, no changing classes...).

    This means that players must reduce the amount of defensive buffs to zero during bursts or similar situations or otherwise risk capping, despite the fact that the content provides plenty of actions such as Lost Aethershield, Shell (II) or Bubble. This also impacts tanks and healers as the available tools they can use is reduced during burst windows and similar cases. And even so reaching the limit is still possible with only offensive buffs present.

    Do note however that this was already a problem in DRS before Zadnor was implemented.

    It might seem like a "niche" thing, but it ruins the fun of those of us who like running StQ content. Additionally, it can actually affect normal duties like extremes or ultimates, as pointed out by this post: https://forum.square-enix.com/ffxiv/...tside-of-bozja

    Finally, enemies also have a buff/debuff cap of 60: 30 being in the "first" slot and visible, and the other 30 in the "secondary" slot and hidden but still doing their work. In some cases such as The Queen in DRS, your debuffs can be pushed out and disappear when she gets the four buffs provided by her Sovereignty bar filling to 100 (this is the point in which she summons the lightning orbs).

    I'd like to ask the devs to at least increase the buff cap to 40 60 to avoid dodging, as well as if possible separating buffs and debuffs into different categories to further reduce the limit and avoid bugs or exploits.

    There will likely be more adventuring forays and large-scale raids in the future and considering that we have even more buffs at level 90 (e.g. RPR's AC), this change is pretty much required.

    EDIT. Others in the thread have commented how this affects Dragonsong's Reprise and more recently The Omega Protocol, which adds up to the reasons as to why the cap should be raised.

    EDIT 2 (05/10/2023). The buff cap seems to have been raised in some content like 8-people raids. See proof here: https://www.reddit.com/r/ffxivdiscus..._on_increased/
    However, Delubrum Reginae (Savage) appears to not be included in this. I would ask anyone going to the FanFest to please raise this question to the dev team/Yoshi-P so that they at least include DRS in their list of duties affected by this buff cap increase, as it's also a very prevalent issue there. While I initially asked for at least 40, the more we can have, the better.

    EDIT 3 (10/10/2023). As of the morning of the 6th of October, the Reddit post above has reported that the buff cap raise has been reversed. The bug that came with it doesn't seem to have manifested again. Strangely enough, SE has not acknowledged the bug or its reversal. Still, this means that they are likely testing ways of implementing it, but we should not stop asking for it either way until it's done. Considering that enemies have a cap of 60 buffs/debuffs, I believe they likely doubled the amount that players can have from 30 to 60. This is good news and hopefully they'll find a way to implement it soon in both 8-people content and Delubrum Reginae, as well as any other duty where this might be a cause of concern such as the Baldesion Arsenal. Ideally, it'd be implemented everywhere except perhaps the overworld.
    (76)
    Last edited by Aco505; 06-12-2024 at 12:01 AM.

  2. #2
    Player
    Hobi's Avatar
    Join Date
    Aug 2019
    Posts
    5
    Character
    Helios Dhanu
    World
    Spriggan
    Main Class
    Warrior Lv 90
    If anyone wants to know what true despair looks like, here's a perfect illustration of it:

    (72)

  3. #3
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Support

    The fact that there is a personal buff/debuff limit in 2022 is ridiculous. Blame the terrible engine / spaghetti code IDC.
    (25)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  4. #4
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    ...you know I never really realized that there was a buff cap. Kinda tells you how insignificant that really is in content
    (15)

  5. #5
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    6,788
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    I knew there was a display cap on the buffs. I didn't know it was a functional cap.

    But I was running DR savage recently and thought I would innocently apply a bubble since I still had some left to use up, and was told it was a big problem and not to do it. Never encountered that being a problem in the game before.
    (7)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  6. #6
    Player Aword3213's Avatar
    Join Date
    Nov 2020
    Posts
    863
    Character
    Eizen Aifread
    World
    Typhon
    Main Class
    Monk Lv 100
    Quote Originally Posted by Deceptus View Post
    Support

    The fact that there is a personal buff/debuff limit in 2022 is ridiculous. Blame the terrible engine / spaghetti code IDC.
    other games have it too what do you even mean
    (1)

  7. #7
    Player
    EnigmaticDodo's Avatar
    Join Date
    Jan 2019
    Posts
    391
    Character
    Maetimoht Berkbraena
    World
    Gilgamesh
    Main Class
    Arcanist Lv 51
    Quote Originally Posted by Deceptus View Post
    Support

    The fact that there is a personal buff/debuff limit in 2022 is ridiculous. Blame the terrible engine / spaghetti code IDC.
    PS3 Limitations.

    PS4 Limitations now? I honestly can't imagine playing this game on a base PS4 in current content. I remember load times being atrocious for anything.
    (1)

  8. #8
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Quote Originally Posted by EnigmaticDodo View Post
    PS3 Limitations.

    PS4 Limitations now? I honestly can't imagine playing this game on a base PS4 in current content. I remember load times being atrocious for anything.
    At least the PS5 version is infinitely better. Currently playing it right now and its surprisingly smooth. Dont know how they managed to make the load times so snappy that it even rivals the PC version but yeah theyve finally nailed the console version in terms of performance at least.
    (2)

  9. #9
    Player Midareyukki's Avatar
    Join Date
    Oct 2017
    Location
    Bozja
    Posts
    2,580
    Character
    Harun Asubra
    World
    Zodiark
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Atelier-Bagur View Post
    ...you know I never really realized that there was a buff cap. Kinda tells you how insignificant that really is in content
    Depends on the content. Mass content such as Alliance Raids, Eureka/Bozja and FATEs, it actually meant that BRDs, for example, could get no procs. Thankfully, they've changed the way procs work since. It's still relevant enough, by the way, as it led to the current design of the game. It's why they shy away from giving classes too many DoTs and debuffs.
    (10)

  10. #10
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    2,933
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    I was not aware there was a cap. That's pretty wild and should be adjusted.
    (7)

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