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  1. #121
    Player
    Iyrnthota's Avatar
    Join Date
    Apr 2022
    Location
    Limsa
    Posts
    363
    Character
    Iyrnthota Sparrow
    World
    Spriggan
    Main Class
    Warrior Lv 100
    It has definitely, saved me on more than one clutch occasion.
    That said, as a casual player, generally speaking it is kinda underwhelming.

    I don't use it 90% of the time, and 90% of the time I do use it, it's unnecessary, or didn't/wouldn't have saved me anyway.

    I don't really do much if any savage or higher, but I watch a lot of progs and the like, and "personals" often comes up, so I figure it must have more utility in higher end fights where allowing healers more dps time can be crucial.
    (0)

  2. #122
    Player
    Renalt's Avatar
    Join Date
    Apr 2022
    Location
    Uldah
    Posts
    3,886
    Character
    Renalt El'doran
    World
    Balmung
    Main Class
    Bard Lv 90
    I use it a lot but notice it does get a little outshined by Bloodbath at later levels. Just adding a trait where it gets a small potency boost per milestone would make it a bit more useful. However if doing group content...you won't really need to use it. Solo though? Very nice to have.
    (0)
    Last edited by Renalt; 09-26-2023 at 10:07 AM.
    When you deal with human beings, never count on logic or consistency.

    Fluid like water. Smooth like silk. Pepperoni like pizza.

  3. #123
    Player
    Limecat's Avatar
    Join Date
    Dec 2012
    Posts
    1,359
    Character
    Limecat Indignatio
    World
    Hyperion
    Main Class
    White Mage Lv 90
    For what it's worth in case anyone didn't know, they did in fact add a new potion tier for 6.3: Hyper Potions. 11k heal on the HQ version, so we got exactly what we needed.
    (0)

  4. #124
    Player Midareyukki's Avatar
    Join Date
    Oct 2017
    Location
    Bozja
    Posts
    2,580
    Character
    Harun Asubra
    World
    Zodiark
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Limecat View Post
    For what it's worth in case anyone didn't know, they did in fact add a new potion tier for 6.3: Hyper Potions. 11k heal on the HQ version, so we got exactly what we needed.
    I don't use potions, but the few times I have tried using items, they had a large animation lock :s

    Assuming I'm remembering right, wouldn't that interfere with your rotation? Because Second Wind can at least be double-weaved.
    (0)

  5. #125
    Player
    Alaray's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    624
    Character
    Vevri Arctyria
    World
    Balmung
    Main Class
    Red Mage Lv 100
    i just used it on my reaper, which has 58781 HP rn, and it healed for 8576 on a non crit, which is closer to like... 14%~ than 7%

    either way, it's saved my life more times than i can count and it's completely free to push so...

    idk, i feel like it does it's job well and it can be mapped to a timeline to help healers during a part that may be difficult for them.

    sure you can use a hp pot i guess, losing the weave space + losing the usage of a damage potion instead. kind of a heavier tradeoff.

    idk why tanks soloing a normal raid came up but normal raids do basically 0 damage and have no enrage so yeah they're kind of easy to solo and it's not really an indicator of balance.
    (0)

  6. #126
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,886
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Midareyukki View Post
    I don't use potions, but the few times I have tried using items, they had a large animation lock :s

    Assuming I'm remembering right, wouldn't that interfere with your rotation? Because Second Wind can at least be double-weaved.
    It has the same animation lock as our tinctures (and any consumables basically), so yes. They have to be single weaved. Those prisms are great substitute to practice weaving tinctures.
    (0)

  7. #127
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,269
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Second Wind could definitely be reworked to be a bit stronger, since all I want it to be able to do is at least consistently once per fight push people high enough to survive a raidwide which would be useful for fights where back to back spreading mechanics occur so healers don't need to run to the middle, throw out insta cast AoEs and run back to their positions in between.
    (1)

  8. #128
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Deceptus View Post
    1) It barely heals for 10% of the user's max HP, often less than that (6-8%). Potency based heals on non healers don't heal for much.
    On the one hand, and as a healer main, it's already annoying that DPS heal for so much.

    ...but in a practical sense, yeah, it's stupid. Either just remove it or do something else with it. It's also weird that we have Second Wind...but also Bloodbath. I get CDs, but why not just make one ability? Half the duration of BB, give it half Wind's heal, and then half the CD so it's available more often. It's stupid that a potion heals more than it anyway.

    It's basically SMN Physic. Which is its own kind of stupid when RDM's Vercure is sitting right there with Dual cast...
    (1)

  9. #129
    Player
    Renalt's Avatar
    Join Date
    Apr 2022
    Location
    Uldah
    Posts
    3,886
    Character
    Renalt El'doran
    World
    Balmung
    Main Class
    Bard Lv 90
    Quote Originally Posted by Renathras View Post
    On the one hand, and as a healer main, it's already annoying that DPS heal for so much.

    ...but in a practical sense, yeah, it's stupid. Either just remove it or do something else with it. It's also weird that we have Second Wind...but also Bloodbath. I get CDs, but why not just make one ability? Half the duration of BB, give it half Wind's heal, and then half the CD so it's available more often. It's stupid that a potion heals more than it anyway.

    It's basically SMN Physic. Which is its own kind of stupid when RDM's Vercure is sitting right there with Dual cast...
    I like it because it is something to use when BB is on CD. If I'm injured and I'm not trusting the healer ( if group content ) I'll BB first. It'll either top me off if no raodwides or I can avoid damage or it'll keep me from being worse off than I was. Then I'll trigger Second Wind if I notice the next raidwide will floor me. Soon after BB should be up so I can use that yet again.
    (0)
    When you deal with human beings, never count on logic or consistency.

    Fluid like water. Smooth like silk. Pepperoni like pizza.

  10. #130
    Player
    MsQi's Avatar
    Join Date
    Mar 2018
    Location
    Gridania
    Posts
    2,141
    Character
    X'lota Qi
    World
    Lamia
    Main Class
    Bard Lv 100
    10% is fine
    (0)
    "A good RPG needs a healthy dose of imbalance."
    https://www.youtube.com/channel/UCuC365vjzBFmvbu6M7dB80A

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