That was another type of solution that would also work pretty well. I'm with you thinking it's spaghetti code reasons possibly, and that adjustments to the roulettes rather than an additional one would also be good (falling in line with why I suggested putting ARF in MSQ roulette; quite honestly nothing belongs in there more than ARF from post ARR stuff). Something other than packing more dungeons into the roulette with the most variety available with the fewest outcomes seeming to vend from it.

Also, to be clear, I am speaking for myself I'm not exactly sick of these dungeons. I'm fine with doing them but just propose that they be incentivized for their own reasons. I'm not in the camp that does all the roulettes every day spending hours doing it (I couldn't anyway), and as you say some people cherry pick the heaviest payload. But the only roulette offering any real variety being Leveling roulette if you don't do Mentor Roulette (which has its own complaint lore I don't participate in, personally) remains disappointing and could speak to the aversion.