For raiding communication is important, if you cannot do this first step, what makes you think you are a good one for raids later on? Its a very important basic step that people need to take.
I'd say they weren't really interested in playing in that vein then. Not the biggest fan of the system but I'm not quitting a game because of something like that.
As for the topic I've seen some express that sprouts would have a hard time tracking all the blue quests. Personally I feel if something like that is overwhelming to you you don't need to be doing savage anyways. I think you still need to get use to the game at large. Games already hand hold enough as it is
By your own admittance, it took you six or so months to make your way through most of it - and several expansions worth of additional content really is quite a lot to work through. I've come back late after a release myself and been surprised at the quests I've had to trail through to find what I was initially looking to unlock. I'd also be tempted to say expecting players to go through the available quests to get to what they're looking for or may prefer is more in line with what you were saying about pushing content on players, than giving them direction beforehand to prevent that. There's acknowledgement about the awkward placing of some of the quests that could use a little fine-tuning, so I don't see how that's much of a stretch from the suggested topic at hand.
And for sure, you can gear up on tomes, but EX trials in particular are the best and quickest way to get a decent weapon out the gate and it's often the first port of call for those looking into endgame.
Why are assuming as if my play schedule fits with everybody else's? Youre acting as if I felt like my time sink with the game was a chore to go through. You dont even know if I busied myself playing other games during that time.By your own admittance, it took you six or so months to make your way through most of it - and several expansions worth of additional content really is quite a lot to work through. I've come back late after a release myself and been surprised at the quests I've had to trail through to find what I was initially looking to unlock. I'd also be tempted to say expecting players to go through the available quests to get to what they're looking for or may prefer is more in line with what you were saying about pushing content on players, than giving them direction beforehand to prevent that. There's acknowledgement about the awkward placing of some of the quests that could use a little fine-tuning, so I don't see how that's much of a stretch from the suggested topic at hand.
And for sure, you can gear up on tomes, but EX trials in particular are the best and quickest way to get a decent weapon out the gate and it's often the first port of call for those looking into endgame.
I wasnt trying to speedrun through FFXIV which is something you seem to fail to understand that the game encourages for players to take their time with it.
Endgame isnt hard at all to get your foot in the door. You dont need to have BiS to do endgame raiding. The basic starting endgame gear is easily obtainable through tomestones and or crafted sets.
Because you brought it up yourself as an example of how quickly one can get through all the content in the game with a relatively casual playstyle, so I presumed that was the base frame of reference for what we're discussing - before going on to say there wasn't that much content to work through, which is a bit of a conflicting statement. I'd argue six months of casual content is quite a lot.
I don't fail to understand the concept at all, and I encourage other players to do as such - but I've been an FC leader of a sizeable company and I'm more than aware of the average sprout mentality when progressing through the MSQ. They want to get through the story first and ask questions later, and they frequently get disoriented by the various quest chains and knowing where to go to unlock what by the end of it.
Tomes/ crafted weapons aren't always incredibly viable options for a newbie, depending on where in the patch cycle we are, both requiring either a time investment (the tokens and tomes required for the weapons) or a financial one. EX trials also have the allure of glams and drops; overall, they're a pretty important of endgame, and appealing to newer players. I think tearing down some of the mystique surrounding harder content and encouraging sprouts could only be beneficial, without much in the way of consequence other than offending the sensibilities of those it will never affect.
Tome / crafted gear is essential to dip into endgame, even to go through cap dungeons. One should take the time to get geared up at least on one side before venturing further into dungeons. It really doesn't matter where you are in the patch cycle. Proper gear should be a priority before one gets into the content at cap.Tomes/ crafted weapons aren't always incredibly viable options for a newbie, depending on where in the patch cycle we are, both requiring either a time investment (the tokens and tomes required for the weapons) or a financial one. EX trials also have the allure of glams and drops; overall, they're a pretty important of endgame, and appealing to newer players. I think tearing down some of the mystique surrounding harder content and encouraging sprouts could only be beneficial, without much in the way of consequence other than offending the sensibilities of those it will never affect.
I ran into this problem the other day, where a PLD queued up for Dead Ends and they had relic gear and some miscellaneous stuff, which didn't help when I was trying to heal them and they insisted on pulling big. It wasn't their first time through, so they should've known / been told to update their gear before trying that, but I had to be the one to tell them.
I was talking about weapons specifically, but you can actually get through dungeons with job gear, dungeon gear (one leading into the other) and old tome gear alone.
Current tome gear is very important to gearing up for current high end content, though - which is why it's better to grab an EX weapon when you can if you're looking to harder content and grab the armour first.
We're actually at the point where it's better for newer folks to just go for the current relic. It keeps up with EX from this point forward.I was talking about weapons specifically, but you can actually get through dungeons with job gear, dungeon gear (one leading into the other) and old tome gear alone.
Current tome gear is very important to gearing up for current high end content, though - which is why it's better to grab an EX weapon when you can if you're looking to harder content and grab the armour first.
There’s a ton of information in game…and a ton of information online.
Literally. Written, videos, you name it.
I agree that the game can be overwhelming for a beginner as it seems to have too much going on but literally anything you need to find out is in a blue quest marker or one google search away. Most games do that, you have one icon for side quests, one marker for the “main” or quests you can learn something from.
Once you finish the duty required for the story you get a text telling you now you can speak with whoever to unlock the extreme version, you do that and then you have a few options, you queue through duty finder or you go at party finder, join a practice group and have a bit of consideration for other people to watch a guide before, say you are new, most likely they are as well and don’t expect you to be perfect, it is a practice group after all and if you don’t want to do that and you want a blind run you make your own group and you will figure each mechanic by dying and getting back up, or you join someone else’s group that states it is a blind run, if nothing is written you can always ask the party leader.
And for those saying “but how can a sprout know a party finder even exists?????” well, the game tells you, and if you didn’t notice that, don’t you go through the menu on any new game you begin playing? If you don’t then you really should that’s the most basic thing you can do to help yourself. Set aside twenty minutes and go through all the settings when you begin any game, almost everything is explained throughly and as I said, if you need further explanations there are a ton of guides online, and the majority of the written guides are spoiler free for the rest of the game except that one thing you are searching for.
I don't know why there's an argument going on about something so banal, but if there can be an optional menu item that would simply guide you, in game, with a simple encyclopedic catalogue on what quests or quest chains unlock what duties (and where to find them), I don't personally see the problem.
More options for all means more options for all, and if even a small thing like this can be considered an improvement (and in a game like FFXIV, where the developers were celebrating the addition of what appeared to be a once-in-a-lifetime-achievement shopping cart function to our online optional item shop only a couple of years ago, basically anything goes), then I say sprinkle some of that cheese into the spaghetti coding and let the acid reflux hit.
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