I mean are we talking about unlocking/finding content or are we talking about the whole process of training up a player to be able to do that content? They are pretty different things.

The game completely hand-holds you through all the unlocking stuff, 99% of the blue unlocks are sitting in the same town square as the MSQ or offered directly by the same quest giver after you've finished the normal version of X. Plus there is always "open map". If players are still at the "overwhelmed by blue" then they are still exploring the game as a whole and are a long distance from having the experience and gear to do Savage.

Does the game hand hold you through the whole skill development cycle? Hmmm, OK, somewhat, probably not as much as it could, there's no in-game teaching for proper rotations or crafting macros etc. It's a bit of a YMMV area when it comes to how much guidance a game should give in preparing you for higher knowledge levels. Some people will feel it should be rigorously taught the whole way through, some feel it should be a chance to exercise personal development and intelligence, I don't think you'll get agreement from the community on one side vs the other.