- On the contrary, I expect a lot of people forget about Party Finder. When you first unlock it you've just completed Sastasha, and at that point there's basically nothing of note to do with it. There's an Active Help that comes up but that's always been an issue as well (quite a lot of critical features come up in active help long, long before they actually become important in a practical sense, so get forgotten).
- XIV is an anomaly among MMOs. "Raiding FCs" are comparatively rare here vs. virtually every other game that has raids. This has actually been a chronic issue since Coil, apparently to be chalked up to relatively small raid groups with such heavy inflexibility when it comes to progression and member swaps.
- A lot of people try to avoid spoilers, which are hard to avoid when Googling; not to mention search engines becoming steadily less valuable in these days of SEO one-upmanship so you get crap like Game Rant while useful sites are often even actively downgraded by the Googlerithm.
- Most people tend to regard random out of the blue guild invites as an annoyance in MMOs, and on a lot of servers, Mentors tend to be fairly neglectful of inviting sprouts to the NN and sometimes even actively skittish about doing so - largely because of bots, some of which actually are smart enough to spot mentors and send them an articulate looking tell asking if they can join the NN; due to the fact that it's nearly impossible to remove a sprout permanently from NN, on many worlds there are several tens of bots eternally clogging up NN space. Twelve help you if you started as a Thaumaturge, especially.
This mostly fails, because most people don't talk to strangers in game, and most questions get brushed off by "just google it" which doesn't build friendships or ties, assuming that people just don't ignore you altogether if you try to converse with them without already knowing them.Part of the game is being social. When you do relics for example, they say "ask other players and share information to figure out how to proceed". Of course, the answer is that the relic materials are on a tomestone vendor or sold at certain beast tribes and grand companies, not very hard to find if you understand the game, but SE does try a bit to make us interact with eachother.
Ingame, Eureka was probably the pinnacle of positive socialization in XIV, and it seems like it was a one time flash in the pan, unfortunately. Bozja didn't really seem to capture the same spirit, and this time around, there's no large scale exploratory mission at all.
Unless you count social media activity as "being social" but that has its own problems (having to maintain an account on a major SM platform in a day and age where there's an increasing backlash against the control and data harvesting inherent there, plus the fact that unlike forums that you could mostly browse without an account to get a feel for the culture - and maybe even get the info you need without registration - you usually have to get your hands on a community invite to even get to know if you vibe with. Then the fact that most people will just silently put up with mega communities they don't vibe with for the sake of information rather than even have a choice of atmospheres like in the past ...).



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