The people who have no clue where to start are being wilfully ignorant though.
- The game spams in the chat box "of the parties recruiting, 100 match you search conditions", yet there are a lot of people who don't click it even once to discover that party finder exists and that people advertise raids in it.
- If you wanted to raid, you would probably seek out some sort of raid FC.
- Google it and find videos about the game and raiding it it.
- This all assumes that in 90 levels and hundreds of hours of MSQ, you avoided all invites to free companies and didn't get into the novice network where you could ask about it.
Right, because they can do extreme first. There are also normal trials and normal raids, which are not dungeons. They are usually one-shots but they still ramp up the difficulty, especially on release day when everyone is undergeared and doesn't know the mechanics. Even now, people still get hit by devour in the normal version of P5 or get beaten up by P7. If people took the time to learn the mechanics of the normal versions before jumping straight into savage, maybe they would be better at savage. Whatever learning material you put in front of savage, a lot of people will just skip it and jump straight into savage because that's how they are.I can also say I feel the current set of content for PvE battle content doesn't really feel like it does a good job leading players from doing dungeons to Savage.
Part of the game is being social. When you do relics for example, they say "ask other players and share information to figure out how to proceed". Of course, the answer is that the relic materials are on a tomestone vendor or sold at certain beast tribes and grand companies, not very hard to find if you understand the game, but SE does try a bit to make us interact with eachother.Why not make it more apparent without people having to ask other players who already know?