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  1. #1
    Player
    strawberrycake's Avatar
    Join Date
    Oct 2014
    Posts
    680
    Character
    Hazakura Sashihai
    World
    Seraph
    Main Class
    Reaper Lv 90

    Why is the game Accessable but not Accessable?

    So, for a long time I've been wondering why, this game that loves to say it is more accessable, or wants to be more accessable for players(which it can be) is also simultaneously not accessable.

    For example, I think there should be a more clear path of character progression for raiding, if you start with dungeons, it should lead you to more content that will eventually lead you to doing savage. It makes the game more accessable for new raiders and less daunting, it allows for people to not have to turn to third party tools to vet players as often for their groups, we can confirm that if you're here, you're somewhat competent.

    I feel this should also be the same for Crafting and PvP, there should be quests, and other tutorials that lead you to them. I think the game can do, a good job of trying to keep content feeling like anyone can do it, but I also feel it doesn't do a good job of leading people to content they may like as well. It can make players feel inadequate, which kinda makes the initial idea of players being able to do anything, moot.

    And if anything I said doesn't make sense, Idm clarifying.

    Edit: I'm also talking about players who are not privy to existing systems and have no clue how to get involved
    (4)
    Last edited by strawberrycake; 11-28-2022 at 01:14 AM.

  2. #2
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,281
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    If you want to get into raiding, it's pretty simple.
    1. Open Party Finder.
    2. Go to the High-End tab.
    3. Join a [Practice] party.
    4. Congrats, you are a raider now.
    Extremes are a pretty good start.

    Although we could use more tools to vet people joining parties, such as beating (Stone, Sky, Sea) or having seen up to a certain % with everyone alive, we do have some good ones.
    • Set a minimum item level. There is no excuse to be below 610 (the crafted gear item level). Being 621 or higher means you have raid gear.
    • Set [Duty Complete] so they must have cleared before joining.
    • Check their gear, melds and buffs for food.
    (9)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  3. #3
    Player
    strawberrycake's Avatar
    Join Date
    Oct 2014
    Posts
    680
    Character
    Hazakura Sashihai
    World
    Seraph
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Jeeqbit View Post
    If you want to get into raiding, it's pretty simple.
    1. Open Party Finder.
    2. Go to the High-End tab.
    3. Join a [Practice] party.
    4. Congrats, you are a raider now.
    Extremes are a pretty good start.

    Although we could use more tools to vet people joining parties, such as beating (Stone, Sky, Sea) or having seen up to a certain % with everyone alive, we do have some good ones.
    • Set a minimum item level. There is no excuse to be below 610 (the crafted gear item level). Being 621 or higher means you have raid gear.
    • Set [Duty Complete] so they must have cleared before joining.
    • Check their gear, melds and buffs for food.
    As a raider myself I think these things work for people who have raided before. I more mean newer raiders who may not be privy to all of that and people who don't have people to lead them in those right directions. Why rely on people telling you things, when the game can lead you properly. While you're right, I don't think we should leave it up to chance. I've encountered many people who have no clue where to start and feel lost.

    I can also say I feel the current set of content for PvE battle content doesn't really feel like it does a good job leading players from doing dungeons to Savage.
    For Example: I feel we should have gearing and content more normalized to lead players into, higher forms of said content type. So currently in terms of difficulty progression, you'd do Dungeons, Normal raids, Alliance Raids, EX then Savage. Why not make it more apparent without people having to ask other players who already know?
    (1)

  4. #4
    Player
    Lunalepsy's Avatar
    Join Date
    Mar 2016
    Posts
    1,140
    Character
    Yxiah Eruyt
    World
    Balmung
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by strawberrycake View Post
    So, for a long time I've been wondering why, this game that loves to say it is more accessable, or wants to be more accessable for players(which it can be) is also simultaneously not accessable.

    For example, I think there should be a more clear path of character progression for raiding, if you start with dungeons, it should lead you to more content that will eventually lead you to doing savage. It makes the game more accessable for new raiders and less daunting, it allows for people to not have to turn to third party tools to vet players as often for their groups, we can confirm that if you're here, you're somewhat competent.

    I feel this should also be the same for Crafting and PvP, there should be quests, and other tutorials that lead you to them. I think the game can do, a good job of trying to keep content feeling like anyone can do it, but I also feel it doesn't do a good job of leading people to content they may like as well. It can make players feel inadequate, which kinda makes the initial idea of players being able to do anything, moot.

    And if anything I said doesn't make sense, Idm clarifying.

    Edit: I'm also talking about players who are not privy to existing systems and have no clue how to get involved
    It kinda is. There's not much to do anyway.
    (0)

  5. #5
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,281
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by strawberrycake View Post
    I more mean newer raiders who may not be privy to all of that and people who don't have people to lead them in those right directions. Why rely on people telling you things, when the game can lead you properly. While you're right, I don't think we should leave it up to chance. I've encountered many people who have no clue where to start and feel lost.
    The people who have no clue where to start are being wilfully ignorant though.
    • The game spams in the chat box "of the parties recruiting, 100 match you search conditions", yet there are a lot of people who don't click it even once to discover that party finder exists and that people advertise raids in it.
    • If you wanted to raid, you would probably seek out some sort of raid FC.
    • Google it and find videos about the game and raiding it it.
    • This all assumes that in 90 levels and hundreds of hours of MSQ, you avoided all invites to free companies and didn't get into the novice network where you could ask about it.
    I can also say I feel the current set of content for PvE battle content doesn't really feel like it does a good job leading players from doing dungeons to Savage.
    Right, because they can do extreme first. There are also normal trials and normal raids, which are not dungeons. They are usually one-shots but they still ramp up the difficulty, especially on release day when everyone is undergeared and doesn't know the mechanics. Even now, people still get hit by devour in the normal version of P5 or get beaten up by P7. If people took the time to learn the mechanics of the normal versions before jumping straight into savage, maybe they would be better at savage. Whatever learning material you put in front of savage, a lot of people will just skip it and jump straight into savage because that's how they are.

    Why not make it more apparent without people having to ask other players who already know?
    Part of the game is being social. When you do relics for example, they say "ask other players and share information to figure out how to proceed". Of course, the answer is that the relic materials are on a tomestone vendor or sold at certain beast tribes and grand companies, not very hard to find if you understand the game, but SE does try a bit to make us interact with eachother.
    (5)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  6. #6
    Player
    Axious's Avatar
    Join Date
    Nov 2013
    Posts
    50
    Character
    Axious Atheorion
    World
    Maduin
    Main Class
    Gladiator Lv 90
    I think what the op is trying to say. Once a certain quest line is completed it forces you into a quest line for example extreme and savage?

    Welcome to life where no one knows nothing about anything. If you want to try it. Go for it.
    (1)

  7. #7
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,281
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    They wouldn't force people doing the MSQ into extreme and savage, because not everyone wants to raid or do difficult content.
    (5)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  8. #8
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    There's a good progression track in the game. The trouble is people don't actually practice and learn as much as they should.
    (0)

  9. #9
    Player
    Lunaxia's Avatar
    Join Date
    Jul 2015
    Posts
    1,216
    Character
    Ashe Sinclair
    World
    Phoenix
    Main Class
    Thaumaturge Lv 60
    I think OP kind of has a point. Unless you know where to go, finding and unlocking Extremes/ Savage can be a bit confusing, especially now we're several expansions in and adding in the proclivity of sprouts to rush through the game to reach the latest content and likely not noticing the locations where they're to be unlocked. Perhaps a little message after completing a trial or raid saying "the extreme version of this fight can be found in ___" would be useful, or giving players a bit of information about accessing harder fights in ARR.

    I've been casual PUG-ing various Savage tiers on and off since HW and never had a problem with being "vetted" though, and I'm far from a decent orange parser - that sounds more like someone trying to join a static they're not ready for. Meet the basic ilvl requirement, know your rotation (and a guide, if it's not blind) and jump in, and more often than not you'll be fine. If not, you'll soon learn.
    (2)

  10. #10
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,281
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Lunaxia View Post
    I think OP kind of has a point. Unless you know where to go, finding and unlocking Extremes/ Savage can be a bit confusing, especially now we're several expansions in and adding in the proclivity of sprouts to rush through the game to reach the latest content and likely not noticing the locations where they're to be unlocked. Perhaps a little message after completing a trial or raid saying "the extreme version of this fight can be found in ___" would be useful, or giving players a bit of information about accessing harder fights in ARR.
    Among the most common advice given to new players is to do blue quests and that should make them unlock them. I agree that in some cases they may be lost amongst all of the blue quests or not certain where to find the minstrel though. A lot of people seem to miss the sidequest trials such as Warring Triad, the Four Lord or the Sorrow of Werlyt, which is something I've run into a lot lately where people think they unlocked everything and didn't know these trials existed. The only idea I can think of is to put all duties in Duty Finder, but replace it with "not unlocked" and show the unlock location in the details.

    I've been casual PUG-ing various Savage tiers on and off since HW and never had a problem with being "vetted" though, and I'm far from a decent orange parser - that sounds more like someone trying to join a static they're not ready for. Meet the basic ilvl requirement, know your rotation (and a guide, if it's not blind) and jump in, and more often than not you'll be fine. If not, you'll soon learn.
    I agree. If you are worried about vetting you can simply avoid the people who vet or find parties with lower standards who aren't trying to speedkill but just kill.
    (6)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

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