Quote Originally Posted by Atelier-Bagur View Post
Why are assuming...
Because you brought it up yourself as an example of how quickly one can get through all the content in the game with a relatively casual playstyle, so I presumed that was the base frame of reference for what we're discussing - before going on to say there wasn't that much content to work through, which is a bit of a conflicting statement. I'd argue six months of casual content is quite a lot.

I don't fail to understand the concept at all, and I encourage other players to do as such - but I've been an FC leader of a sizeable company and I'm more than aware of the average sprout mentality when progressing through the MSQ. They want to get through the story first and ask questions later, and they frequently get disoriented by the various quest chains and knowing where to go to unlock what by the end of it.

Tomes/ crafted weapons aren't always incredibly viable options for a newbie, depending on where in the patch cycle we are, both requiring either a time investment (the tokens and tomes required for the weapons) or a financial one. EX trials also have the allure of glams and drops; overall, they're a pretty important of endgame, and appealing to newer players. I think tearing down some of the mystique surrounding harder content and encouraging sprouts could only be beneficial, without much in the way of consequence other than offending the sensibilities of those it will never affect.