It kinda is. There's not much to do anyway.So, for a long time I've been wondering why, this game that loves to say it is more accessable, or wants to be more accessable for players(which it can be) is also simultaneously not accessable.
For example, I think there should be a more clear path of character progression for raiding, if you start with dungeons, it should lead you to more content that will eventually lead you to doing savage. It makes the game more accessable for new raiders and less daunting, it allows for people to not have to turn to third party tools to vet players as often for their groups, we can confirm that if you're here, you're somewhat competent.
I feel this should also be the same for Crafting and PvP, there should be quests, and other tutorials that lead you to them. I think the game can do, a good job of trying to keep content feeling like anyone can do it, but I also feel it doesn't do a good job of leading people to content they may like as well. It can make players feel inadequate, which kinda makes the initial idea of players being able to do anything, moot.
And if anything I said doesn't make sense, Idm clarifying.
Edit: I'm also talking about players who are not privy to existing systems and have no clue how to get involved
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