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  1. #1
    Player
    Lunaxia's Avatar
    Join Date
    Jul 2015
    Posts
    1,216
    Character
    Ashe Sinclair
    World
    Phoenix
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Atelier-Bagur View Post
    Why are assuming...
    Because you brought it up yourself as an example of how quickly one can get through all the content in the game with a relatively casual playstyle, so I presumed that was the base frame of reference for what we're discussing - before going on to say there wasn't that much content to work through, which is a bit of a conflicting statement. I'd argue six months of casual content is quite a lot.

    I don't fail to understand the concept at all, and I encourage other players to do as such - but I've been an FC leader of a sizeable company and I'm more than aware of the average sprout mentality when progressing through the MSQ. They want to get through the story first and ask questions later, and they frequently get disoriented by the various quest chains and knowing where to go to unlock what by the end of it.

    Tomes/ crafted weapons aren't always incredibly viable options for a newbie, depending on where in the patch cycle we are, both requiring either a time investment (the tokens and tomes required for the weapons) or a financial one. EX trials also have the allure of glams and drops; overall, they're a pretty important of endgame, and appealing to newer players. I think tearing down some of the mystique surrounding harder content and encouraging sprouts could only be beneficial, without much in the way of consequence other than offending the sensibilities of those it will never affect.
    (0)

  2. #2
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Lunaxia View Post
    Tomes/ crafted weapons aren't always incredibly viable options for a newbie, depending on where in the patch cycle we are, both requiring either a time investment (the tokens and tomes required for the weapons) or a financial one. EX trials also have the allure of glams and drops; overall, they're a pretty important of endgame, and appealing to newer players. I think tearing down some of the mystique surrounding harder content and encouraging sprouts could only be beneficial, without much in the way of consequence other than offending the sensibilities of those it will never affect.
    Tome / crafted gear is essential to dip into endgame, even to go through cap dungeons. One should take the time to get geared up at least on one side before venturing further into dungeons. It really doesn't matter where you are in the patch cycle. Proper gear should be a priority before one gets into the content at cap.

    I ran into this problem the other day, where a PLD queued up for Dead Ends and they had relic gear and some miscellaneous stuff, which didn't help when I was trying to heal them and they insisted on pulling big. It wasn't their first time through, so they should've known / been told to update their gear before trying that, but I had to be the one to tell them.
    (1)

  3. #3
    Player
    Lunaxia's Avatar
    Join Date
    Jul 2015
    Posts
    1,216
    Character
    Ashe Sinclair
    World
    Phoenix
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Deveryn View Post
    Tome / crafted gear is essential...
    I was talking about weapons specifically, but you can actually get through dungeons with job gear, dungeon gear (one leading into the other) and old tome gear alone.

    Current tome gear is very important to gearing up for current high end content, though - which is why it's better to grab an EX weapon when you can if you're looking to harder content and grab the armour first.
    (0)

  4. #4
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Lunaxia View Post
    I was talking about weapons specifically, but you can actually get through dungeons with job gear, dungeon gear (one leading into the other) and old tome gear alone.

    Current tome gear is very important to gearing up for current high end content, though - which is why it's better to grab an EX weapon when you can if you're looking to harder content and grab the armour first.
    We're actually at the point where it's better for newer folks to just go for the current relic. It keeps up with EX from this point forward.
    (1)

  5. #5
    Player SassyAssassin's Avatar
    Join Date
    May 2018
    Location
    Fanow
    Posts
    1,905
    Character
    Cinnabun Arulaq
    World
    Louisoix
    Main Class
    Sage Lv 100
    There’s a ton of information in game…and a ton of information online.
    Literally. Written, videos, you name it.

    I agree that the game can be overwhelming for a beginner as it seems to have too much going on but literally anything you need to find out is in a blue quest marker or one google search away. Most games do that, you have one icon for side quests, one marker for the “main” or quests you can learn something from.

    Once you finish the duty required for the story you get a text telling you now you can speak with whoever to unlock the extreme version, you do that and then you have a few options, you queue through duty finder or you go at party finder, join a practice group and have a bit of consideration for other people to watch a guide before, say you are new, most likely they are as well and don’t expect you to be perfect, it is a practice group after all and if you don’t want to do that and you want a blind run you make your own group and you will figure each mechanic by dying and getting back up, or you join someone else’s group that states it is a blind run, if nothing is written you can always ask the party leader.

    And for those saying “but how can a sprout know a party finder even exists?????” well, the game tells you, and if you didn’t notice that, don’t you go through the menu on any new game you begin playing? If you don’t then you really should that’s the most basic thing you can do to help yourself. Set aside twenty minutes and go through all the settings when you begin any game, almost everything is explained throughly and as I said, if you need further explanations there are a ton of guides online, and the majority of the written guides are spoiler free for the rest of the game except that one thing you are searching for.
    (2)

  6. #6
    Player
    MintnHoney's Avatar
    Join Date
    Sep 2015
    Posts
    903
    Character
    Aylin Bielawska
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    I don't know why there's an argument going on about something so banal, but if there can be an optional menu item that would simply guide you, in game, with a simple encyclopedic catalogue on what quests or quest chains unlock what duties (and where to find them), I don't personally see the problem.

    More options for all means more options for all, and if even a small thing like this can be considered an improvement (and in a game like FFXIV, where the developers were celebrating the addition of what appeared to be a once-in-a-lifetime-achievement shopping cart function to our online optional item shop only a couple of years ago, basically anything goes), then I say sprinkle some of that cheese into the spaghetti coding and let the acid reflux hit.
    (0)

  7. #7
    Player Midareyukki's Avatar
    Join Date
    Oct 2017
    Location
    Bozja
    Posts
    2,580
    Character
    Harun Asubra
    World
    Zodiark
    Main Class
    Warrior Lv 100
    Quote Originally Posted by MintnHoney View Post
    I don't know why there's an argument going on about something so banal, but if there can be an optional menu item that would simply guide you, in game, with a simple encyclopedic catalogue on what quests or quest chains unlock what duties (and where to find them), I don't personally see the problem.
    Hmm... So either expand on the Journal or the Collection menu? o:

    I'm asking bc your wording, "a simple encyclopedic catalogue on [what] quests or quest chains" (ignoring the 'what') already exists, technically. So those can be expanded further to allow people to know what they're missing and where they can start.

    Kind of like how Mentor Roulette looks like when you haven't done the stuff that unlocks the content, except a bit more accessible. Such as...

    "????" -> (player clicks on the missing questline and a prompt says) "Unlock Requirements: XYZ. Unlocked by speaking to the NPC at Place."
    (0)

  8. #8
    Player
    MintnHoney's Avatar
    Join Date
    Sep 2015
    Posts
    903
    Character
    Aylin Bielawska
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Midareyukki View Post
    Hmm... So either expand on the Journal or the Collection menu? o:
    Sure, if that makes it easier.
    ...Why not?
    (0)

  9. #9
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Quote Originally Posted by Midareyukki View Post
    Hmm... So either expand on the Journal or the Collection menu? o:

    I'm asking bc your wording, "a simple encyclopedic catalogue on [what] quests or quest chains" (ignoring the 'what') already exists, technically. So those can be expanded further to allow people to know what they're missing and where they can start.

    Kind of like how Mentor Roulette looks like when you haven't done the stuff that unlocks the content, except a bit more accessible. Such as...

    "????" -> (player clicks on the missing questline and a prompt says) "Unlock Requirements: XYZ. Unlocked by speaking to the NPC at Place."
    This actually could go with my desire for a dungeon journal feature like in WoW. Where it gives you detailed info, map and most important, loot tables of every dungeon, raid and exploratory zone even.

    You can have access to previewing dungeon items for glam hunts and this can also be a helpful tool for sprouts to have a checklist of unlockable dungeon content by expansion (obviously the detailed info would still be mostly greyed out, but you can see where in the game map the quest is to unlock it).

    If it something thats unobtrusive like this, Ill have no problem with the game trying to tell me what to do.
    (0)

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