Quote Originally Posted by dspguy View Post
Lots of dungeons are part of the MSQ. It is still strange to me that Castrum/Prae are treated differently.
They're treated differently because these encounters were designed when the game was still in its adolescent stages. What people don't want to hear is that the problem was never the cutscenes. The problem stemmed from designing these encounters in such a way that players could exploit them, and rake in those sweet, sweet rewards.

Dev team's response: