Isn't it time to make the cutscene skippable? Although sadly Praetorium's first and second boss still don't have barrier, but mostly already have barrier to prevent pull first. What you guys think?![]()
Isn't it time to make the cutscene skippable? Although sadly Praetorium's first and second boss still don't have barrier, but mostly already have barrier to prevent pull first. What you guys think?![]()
No.
They are still MSQ, they still have cutscenes newbies want to see and should see ingame, not later. You cant and wont be able to skip them.
The adage is the same: if you cant make the time commitment, dont queue.
I skip them by leaving.
Lots of dungeons are part of the MSQ. It is still strange to me that Castrum/Prae are treated differently.
The bosses aren't complete jokes and don't die in a few seconds anymore, we should be able to skip them.
Also, side note but if they're not going to let us skip them could they at least buff the tomestone rewards from the MSQ dungeons to reflect the time commitment? It's a bit late to benefit me but I think it's strange how Prae's base tome reward is 50 tomes more than Porta Decumana despite being almost 3 times as long. Would be nice if they tweaked irregular tomestones in a similar manner whenever that event returns too.
99% of said dungeons also have at most one cutscene at the beginning that the party can't skip if one person wants to watch it due to the barrier, followed by one 10-15s cutscene of the final boss of the dungeon swooping in and roaring.
Meanwhile praetorium & Castrum have multiple minutes worth of actual plot relevant cutscenes, they're not comparable in the slightest.
Even a 3 man party could still defeat Nero 2x over before the cutscene before him could finish. if not for his add phase, you could also beat Gaius 2x over before his cutscene finished. Letting the cutscenes be skippable even with the tweaked bosses would still cause new players to completely miss out on fights, hence why they're not skippable period. Since you -know- if one of the watching players is a dps, 90% of groups will have no trouble ditching them and just start fighting since it'll be faster than waiting, circling back to the exact same problem that led to the whole cutscene lock in the first place: ruining the experience of first timers.
Last edited by Daeriion_Aeradiir; 11-26-2022 at 09:17 PM.
No. Why?we should be able to skip them.
This.Since you -know- if one of the watching players is a dps, 90% of groups will have no trouble ditching them and just start fighting since it'll be faster than waiting, circling back to the exact same problem that led to the whole cutscene lock in the first place: ruining the experience of first timers.
I am going to add since I am sure someone will say
"They can see it later at the Inn"
It is the repeated statement of the devs that new players see these cutscenes ingame at the time in instance. It is not your call to tell new players what they may or may not see based on your "convenience".
Either accept the time required or dont queue.
Last edited by VelKallor; 11-26-2022 at 10:00 PM.
-----------------------------------------------------
Choose your Destiny:
Pressure SE into fixing their gifting system and RMT issues
>Defend the company
-----------------------------------------------------
*the GCBTW presses the enter key*
They're treated differently because these encounters were designed when the game was still in its adolescent stages. What people don't want to hear is that the problem was never the cutscenes. The problem stemmed from designing these encounters in such a way that players could exploit them, and rake in those sweet, sweet rewards.
Dev team's response:
![]()
The biggest reason people used to run ahead is because there were 8 people. The crowd reduced the responsibility of who was ruining it for the new players.
When there are 4 people, it's extremely common for people to wait, even for long cutscenes such as the one at the end of Aetherochemical Research Facility. They usually only pull a boss too early if the tank doesn't look at the party list and notice the cutscene, which is common in a dungeon just because dungeons make you turn your brain off.
I think the thrill played a part too. Speedrunning it was fun. And before it was ridiculous. How could you wait for a cutscene while fighting trash? At least now there is a balance so that you don't have cutscenes while fighting trash.
In other news, there is no technical debt from 1.0.
"We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
https://youtu.be/ge32wNPaJKk?t=560
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.