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  1. #1
    Player
    Asiaine's Avatar
    Join Date
    Dec 2011
    Posts
    988
    Character
    Shayla Asiaine
    World
    Balmung
    Main Class
    Carpenter Lv 50
    If we have 'regional' servers, a noticable portion of people will choose their server based on the region. This means there will be less 'international' people per server. This has some noticeable impacts:

    -- Less economic activities during quiet periods (you put items up for sale at bed time, nothing may sell till next evening, as your whole server goes to bed at same time).
    -- Less people during 'off' hours (if you are on EU server but want to play during day you may find no one to play with)
    -- Less global feeling (if you enjoy spending time with people who are not in your region you may miss out on this. This is very good for those who do not live in the region they are originally from (i.e. Brit living in US for a while)).

    This is a lot to 'sacrifice' for less latency. Perhaps they can come up with better solution?

    -- Regional 'proxy' servers that have better/dedicated/optimized link to main servers?

    I.e.: Connect to 'proxy' server in Germany which has a dedicated link to the real server in Japan

    -- Remove timing based on server calculation in favour of client calculation?

    You move away from Ifrit's cracks when you see them on your screen, not when the server in japan says they are up.
    (3)

  2. #2
    Player

    Join Date
    May 2011
    Posts
    95
    Quote Originally Posted by Asiaine View Post
    If we have 'regional' servers, a noticable portion of people will choose their server based on the region. This means there will be less 'international' people per server. This has some noticeable impacts:

    -- Less economic activities during quiet periods (you put items up for sale at bed time, nothing may sell till next evening, as your whole server goes to bed at same time).
    -- Less people during 'off' hours (if you are on EU server but want to play during day you may find no one to play with)
    -- Less global feeling (if you enjoy spending time with people who are not in your region you may miss out on this. This is very good for those who do not live in the region they are originally from (i.e. Brit living in US for a while)).

    This is a lot to 'sacrifice' for less latency. Perhaps they can come up with better solution?

    -- Regional 'proxy' servers that have better/dedicated/optimized link to main servers?

    I.e.: Connect to 'proxy' server in Germany which has a dedicated link to the real server in Japan

    -- Remove timing based on server calculation in favour of client calculation?

    You move away from Ifrit's cracks when you see them on your screen, not when the server in japan says they are up.
    Well If they setup a proxy server that will make things Lag alot more , and cracks aren't time based it's just they appear on your screen late an end faster to which give less time to respond . FFXIV loads in chunks which I believe is the chunk the player stands in and 1 chunk in all directions so 9chunks in total and i also believe those nine chunk are possibly 1 grid square it may vary in areas idk this is all just assumed but it does work that way in some areas you can possible run through 4 chunks at 1 time which could cause latency issues that would happen when you run through the 4way spots on the map grid like an crossroad
    (0)

  3. #3
    Player
    Asiaine's Avatar
    Join Date
    Dec 2011
    Posts
    988
    Character
    Shayla Asiaine
    World
    Balmung
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Nemo5990 View Post
    Well If they setup a proxy server that will make things Lag alot more , and cracks aren't time based it's just they appear on your screen late an end faster to which give less time to respond . FFXIV loads in chunks which I believe is the chunk the player stands in and 1 chunk in all directions so 9chunks in total and i also believe those nine chunk are possibly 1 grid square it may vary in areas idk this is all just assumed but it does work that way in some areas you can possible run through 4 chunks at 1 time which could cause latency issues that would happen when you run through the 4way spots on the map grid like an crossroad
    Without trying to get tooo technical:

    Without proxy:
    Home -> Hop -> Hop -> Hop -> Hop -> (10 more hops) -> Server!

    With proxy:
    Home -> Hop -> Hop -> Hop -> Proxy -> Server!

    The idea is the proxy is:
    - Optimized with a dedicated/optimal link to server
    - Data is sent from proxy to server with better configuration (QoS/etc)
    - Proxy can act as 'pseudo client' for latency checking and optimisation

    It can get pretty silly on how it can be optimized (and expensive both from hardware and software) but it is an option.
    (1)

  4. #4
    Player
    Valmonte's Avatar
    Join Date
    Jul 2011
    Location
    United Federation of Awsome
    Posts
    1,136
    Character
    Felix Valmont
    World
    Balmung
    Main Class
    Lancer Lv 35
    Quote Originally Posted by Nemo5990 View Post
    Well If they setup a proxy server that will make things Lag alot more , and cracks aren't time based it's just they appear on your screen late an end faster to which give less time to respond . FFXIV loads in chunks which I believe is the chunk the player stands in and 1 chunk in all directions so 9chunks in total and i also believe those nine chunk are possibly 1 grid square it may vary in areas idk this is all just assumed but it does work that way in some areas you can possible run through 4 chunks at 1 time which could cause latency issues that would happen when you run through the 4way spots on the map grid like an crossroad
    what Asiaine meant are dedicated relay hosts with a main link to the primary server where ever it may be. While this does indeed work very well for latency & Ping improvements. it comes packaged with redundancy issues, should the relay fail for whatever reason uplink to the primary server is cut.

    the internet prides itself on being a redundant pain in the ass. should one route fail to return requested information the internet will automatically find another route for that information to pass though. a relay host eliminates that advantage.
    (0)