Quote Originally Posted by Claustrum View Post
None of this has anything to do with rewarding a player for playing well or punishing players for intentionally throwing a match. So... yeah? Maybe it would lead to more toxic behavior to just offer triple rewards with no other stipulations? I dunno how you can have triple rewards when it comes to comparative ranks though. You get 3 stars for winning instead of 1? I don't think that fixes any problem.

Maybe instead, if you play well enough, you have a chance to not lose a star if your team loses the match?
How do you define "playing well" in measurable numbers?

Anyway, that's how the old Feast worked when it came to ranking: 30pts for a win, 10pts for a loss in bronze. Then 15pts in silver, 20 in gold, 25 in plat and 30 in diamond (there was no crystal rank). This is also how most ladder systems actually work behind the veil: the lower ranked you are, the more the systems helps you progress your way up. Right now the only thing in CC that is close to it is the win streak reward, except it applies for any rank below crystal equally.