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  1. #1
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Enfarious View Post
    This is the antithesis of removing grind elements. Grind == Repeat, if it's 20 times a day or 20 times a month people will get sick of the "repeat" which is why we all got sick of leves inside a month.
    Depends on where it's placed and what alternatives exist. The reason people got burned out on leves is because it is the ONLY way they could level at a reasonable pace. If they were being kept busy with zone quests and it were easier to find groups for exp/dungeons, then leves would entirely fall into the background.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  2. #2
    Player
    Enfarious's Avatar
    Join Date
    Jun 2011
    Posts
    704
    Character
    Elasandria Servion
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Duelle View Post
    Depends on where it's placed and what alternatives exist. The reason people got burned out on leves is because it is the ONLY way they could level at a reasonable pace. If they were being kept busy with zone quests and it were easier to find groups for exp/dungeons, then leves would entirely fall into the background.
    I leveled fairly quickly long after I threw in the towel on leves. In retrospect I wish I had kept doing them, I might not be so broke now. You do have a point though with enough other content people can mix it up. Having a "camp" with someone that offers up repeatable quests isn't any different than leves though, actually it's just leves with the guy in a different place. Party searches are certainly a must too.

    I'd just rather not see some repeatable quest centric leveling system, that's what leves where and no matter what level or what camp they weren't fun. I'm all for questing, I play for story and fun more than anything else, but again the same story about "The forest is beinng overrun with spiders" done 100 times or 2 to get levels is still repeating.

    I love almost everything they're heading toward, and SE has had my support for 20+ years and will have my support so long as there's another great RPG MMO or not otw. I just don't want to see another potential great fail. I don't think it's going to happen, but I also didn't believe XIII was as linear as people were saying, I'll be damned if that train track ride wasn't a slap in the face.
    (0)

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  3. #3
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Enfarious View Post
    Having a "camp" with someone that offers up repeatable quests isn't any different than leves though, actually it's just leves with the guy in a different place.
    Lore-wise, leves are state-issued and regulated help wanted adds. Remember that the reason leves were created was to keep this large group of people who were trained in arms and magic returning from a war employed (which in itself was a subtle nod to FF Tactics, as the lack of such is what created the whole mess with the uprising and the Corpse Brigade at the beginning of the game).

    The guys in towns and hamlets could have their own daily chores that they'd be willing to pass on to any sucker--I mean, adventurer nearby in exchange for coin and fame.

    I'd just rather not see some repeatable quest centric leveling system, that's what leves are and no matter what level or what camp they weren't fun. I'm all for questing, I play for story and fun more than anything else, but again the same story about "The forest is beinng overrun with spiders" done 100 times or 2 to get levels is still repeating.
    I agree that repeatables shouldn't be the main focus. And it is also why games l like WoW implement dailies as part of a continuous effort (lore-wise) at the level cap.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

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