I've burnt been out on leves ever since before Ifrit...uhg :/
I'm so happy to hear they are adding other options. Also, I'm loving the idea of Uldah still not being in a jungle.
I've burnt been out on leves ever since before Ifrit...uhg :/
I'm so happy to hear they are adding other options. Also, I'm loving the idea of Uldah still not being in a jungle.
Last edited by Zahak; 06-11-2012 at 04:03 AM.
Retired FFXI character: Ranok of Sylph
You guys realize he said Ul'dah won't be in a jungle area, right?
0/10
/with10chars
/beardstrokeMoving on from strictly mechanical questions, the issues of several players regarding physical server locations was noted. While Yoshida could make no firm comment at the time, he stated that the team is well aware of the issues regarding time zones and lag most notable for European gamers. He also noted that gamers affected by these issues should look for some announcement regarding it within the next two months.
i really hope this wont turn into a "quest grind" a la tera where they lead you on the nose to max level, god i hate those
random NPC groups that give you tons of boring repetitive quests (kill this things and later kill them again but this time for items) that dump walls of text on your screen that you will skip anyway cause they are not worth reading till you're too high for that area, then you move on to the next group, rinse-repeat (in teras case),
and im normally someone that reads every snippet of lore but its just not worth it in tera
not to say that i don't believe our team is capable of writing good lore for them but its very dangerous when you have to produce lore at this ridiculous quantity (and i mean hundreds, some of them as stupid as "talk to the guy next to me>quest done, here have 20exp whoopedoo")
leves are the EXACT same thing (at least some of the descriptions were nice), but for some reason i don't hate them as much as i hate those throwaway grind "quests"
just my personal opinion thou
This is putting a smile on my face. Looking forward to the housing/estate in the game. Thought Yoshida meant that it was planned for the next large expansion but it's just the next patch if it gets delayed. Can't wait to work on my own little shack.And on the note of interacting with the world, Yoshida confirmed that the game's estate system for player housing is on schedule for inclusion with version 2.0's launch. He did note that there's a small chance it might miss the launch window, but it would then be included in the first large content patch released after the revamp has gone live. Fans of the game will note that this is not an uncommon method with the development team.
My gallery of regulart art and random drawings: http://www.dropbox.com/gallery/10502152/1/New%20sketchbook?h=7762c3
I just want options. Started playing for real in like february and I thought the leveling experience was actually pretty good. Between story quests, sidequests, and guildleves it was enough to keep me occupied and I really enjoyed the story stuff. If they have story, sidequest, leve, and then add quest hubs and more quests that you can get while in the wilderness, I think they are pretty much set in terms of solo progression as long as they don't insert any retarded grinds.
One big factor for me though is having enough to do outside of just your first class. There should be so much content that I can level at least a few of them rather than exhausting everything on your first 50 (outside of class quests which aren't very substantial right now anyway)
Last edited by casker; 06-11-2012 at 10:37 AM.
There ARE people who don't mind, or even enjoy Leves, you know.
But yes, I'm glad they're adding more options, instead of taking options away. I like the Leve system, but it was a drag to have it be the only means of solo leveling. Now I can do various things to level out several classes and enjoy my exploration a bit more.
So yes, Glad they are keeping leves, glad they are adding more - that's perceptively what they should be doing.
There are very very very few occurrences in which removing or reducing something is the smart choice for the development of a MMO. And often more playable options is better for the overall game, as you're adding more diversified content and more playability.
If you don't like Leves, skip-em. I'll do leves AND the quests and have a better time for it.
I use leves now myself til about 40, and make good Gil in the process, so I definitely endorse keeping them.
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