I am curious to see what aspects/elements are associated with each job. This helps better understand not only job lore, but also the aspects themselves. I've only played mage classes, so I can tell the following:
CNJ/WHM: Earth, Wind, Water (pure white magic, i.e. life)
THM/BLM: Fire, Ice, Lightning (pure black magic, i.e. destruction)
RDM: Fire, Lightning, Earth, Wind (mix of white and black magic, two from each aspect)
ACN/SMN: Unaspected (user), but summons use Fire, Earth, Wind (mix of white and black magic)
SCH/AST/SGE: Unaspected
BLU: Everything
What about melee and crafting jobs, what aspects and aspected crystals do they rely on? Also, is there an astral/umbral dichotomy of aspects?
 
		
		 
			 
			
 
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			 Originally Posted by KageTokage
 Originally Posted by KageTokage
					

 
			 
			
 
			 
			



