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  1. #1
    Player
    Succor's Avatar
    Join Date
    Nov 2022
    Location
    Limsa Lominsa
    Posts
    22
    Character
    A'than Tia
    World
    Sophia
    Main Class
    Sage Lv 83

    What aspect does each job use?

    I am curious to see what aspects/elements are associated with each job. This helps better understand not only job lore, but also the aspects themselves. I've only played mage classes, so I can tell the following:

    CNJ/WHM: Earth, Wind, Water (pure white magic, i.e. life)
    THM/BLM: Fire, Ice, Lightning (pure black magic, i.e. destruction)
    RDM: Fire, Lightning, Earth, Wind (mix of white and black magic, two from each aspect)
    ACN/SMN: Unaspected (user), but summons use Fire, Earth, Wind (mix of white and black magic)
    SCH/AST/SGE: Unaspected
    BLU: Everything

    What about melee and crafting jobs, what aspects and aspected crystals do they rely on? Also, is there an astral/umbral dichotomy of aspects?
    (0)

  2. #2
    Player
    Vencio's Avatar
    Join Date
    Sep 2020
    Posts
    570
    Character
    Vencio Luirex
    World
    Faerie
    Main Class
    Paladin Lv 100
    PLD: Holy/ Faith/ Willpower
    DRK: Void/ Darkness/ Raw emotion
    WRR: Berserk/ Rage/ Blood Lust

    GnB: Unaspected? Cartridges invested with one’s aether/ Natural agile/ Marksmanship to a degree

    Can’t think of the rest..
    (0)

  3. #3
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,060
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    The various ninjutsu, BRD's Windbite and some DRG abilities are the only things on non-DoM jobs are stated to have an element as far as I recall.

    Everything else is just referred to as either physical or unaspected damage, so I assume DRK/PLD are not actually manipulating dark/light despite what the visuals of their skills might suggest.
    (1)

  4. #4
    Player
    MikkoAkure's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    2,171
    Character
    Midi Ajihri
    World
    Hyperion
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by KageTokage View Post
    The various ninjutsu, BRD's Windbite and some DRG abilities are the only things on non-DoM jobs are stated to have an element as far as I recall.

    Everything else is just referred to as either physical or unaspected damage, so I assume DRK/PLD are not actually manipulating dark/light despite what the visuals of their skills might suggest.
    That may be from a gameplay perspective, but it's more complex than that when you look at it from a lore perspective. DRG, BRD, NIN, and MNK at least all have abilities that specifically state in their tool tip to do damage aspected to a certain element but the animations, names, and lore for other abilities infer if not outright state that they're aspected one way or another.


    Besides the abilities like dragonfire dive and stardiver that already deal fire damage, I thought I remember reading somewhere that jump is powered by wind aether but I can't find the source right now.

    MCH's lunchbox converts the users aether to lightning-aspected aether that is stored in it to power their abilities. Several guns have lore that mentions wind and lightning aspected crystals being used in their operation.

    MNK is very dependent on aether and obviously would use wind for tornado kick and howling fist and the now-dead fists of wind. Fire and earth aether for the other fists. And rising phoenix is specifically stated to deal fire damage.

    SAM's yukikaze appears ice aspected and is named as such while midare has has ice grow underneath you while casting it that breaks and scatters when finishing to represent yukikaze's sen and must be at least part ice-aspected as well.

    GNB's lightning shot is named lightning shot despite not doing lightning damage and not being an actual gunshot owing to the fact that GNB's weapons can't shoot bullets, but the button image at least has lightning surrounding the gunblade and I'd think that from an in-universe point of view, lightning-aspected aether is used, whether provided for by the wielder or in a cartridge. You would also think that the rest of their cartridge abilities are at least partially fire-aspected as well, despite the gameplay making it all physical damage.
    (0)

  5. #5
    Player
    Alleluia's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,161
    Character
    Regana Redwyne
    World
    Cactuar
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Succor View Post
    What about melee and crafting jobs, what aspects and aspected crystals do they rely on? Also, is there an astral/umbral dichotomy of aspects?
    Crafting jobs each have a crystal type every recipe uses, then a secondary crystal that only some of the recipes use:

    Carpenter - Wind, Ice
    Blacksmith - Fire, Earth
    Armorer - Ice, Earth
    Goldsmith - Wind, Fire
    Leatherworker - Earth, Wind
    Weaver - Lightning, Wind
    Alchemist - Water, Lightning
    Culinarian - Fire, Water

    Looking at the recipes, seems primary crystals are all that's needed for crafting recipe components, but the final product recipes typically require both crystals. ie One crystal to turn iron ore in to an iron bar, both crystals to turn that iron bar into a sword.

    All crafters have an ability called Byregot's Blessing (Astral Lightning, god of crafters), which provides a boosted increase in quality at the cost of Inner Quiet stacks.*


    Gatherer classes each currently have a god-related ability (whose elements kinda correspond with their guilds' home cities, though technically Limsa has a wind patron but it's also on the water so...):

    Botanist - Nophica's Tidings - Astral Earth - increases item yield
    Miner - Nald'Thal's Tidings - Umbral Fire - increases item yield
    Fisher - Thaliak's Favor - Astral Water - Restores GP at the cost of Angler's Art (fishing crit) stacks.

    Also, MIN and BTN have a passive trait called "Nymeia's Ward" (Umbral Water, fate goddess) which increases item and crystal yield at nodes.*


    As for Astral/Umbral:

    With crafters, you could see the two element combos as the primary crystal being the required actor in the synthesis, and the secondary element tempering the craft when necessary. So, kind of astral (active) and then umbral (passive)? But I don't think any NPCs or codices state this outright. Its just an observation of mine.

    With gathering, the gods' have umbral/astral aspects to them if you look at the months they represent, but I'm not sure if that really conceptually effects the boons. I think the gathering ones are more about the things the gods are patrons of or their overall elements. I listed them anyway, though.


    *These are just the current builds, of course. In older builds, I think crafters and gatherer's may have had more Twelve related abilities. Dunno where we'd find that info archived, though.
    (3)
    Last edited by Alleluia; 11-24-2022 at 08:52 PM.

  6. #6
    Player
    Exodus-E's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    505
    Character
    Thosinebb Ahldhyltsyn
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Vencio View Post
    PLD: Holy/ Faith/ Willpower
    DRK: Void/ Darkness/ Raw emotion
    WRR: Berserk/ Rage/ Blood Lust

    GnB: Unaspected? Cartridges invested with one’s aether/ Natural agile/ Marksmanship to a degree

    Can’t think of the rest..
    Friendly reminder that there are only six "proper" elements/aspects in this game's universe.
    Those being: Fire / Wind / Lightning / Earth / Water / Ice

    Anything outside of those is either classified as "multi-aspected" (i.e. two or more elements) or plain "unaspected" (i.e. lacking an element).

    Pure light and darkness are classified as "unaspected" towards passivity and activity respectively.
    (4)
    Forever waiting on *new* Egis/summons (e.g. Ramuh-Egi).

  7. #7
    Player
    Succor's Avatar
    Join Date
    Nov 2022
    Location
    Limsa Lominsa
    Posts
    22
    Character
    A'than Tia
    World
    Sophia
    Main Class
    Sage Lv 83
    Thanks for the detailed responses! Very enlightening.
    (0)

  8. #8
    Player
    Vencio's Avatar
    Join Date
    Sep 2020
    Posts
    570
    Character
    Vencio Luirex
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Exodus-E View Post
    Friendly reminder that there are only six "proper" elements/aspects in this game's universe.
    Those being: Fire / Wind / Lightning / Earth / Water / Ice

    Anything outside of those is either classified as "multi-aspected" (i.e. two or more elements) or plain "unaspected" (i.e. lacking an element).

    Pure light and darkness are classified as "unaspected" towards passivity and activity respectively.
    I forgot about that!

    My apologies & yes, most magiks/aether with jobs are based on a certain aligned element or 2.

    I hope 7.0 expands before the Aether sorts beyond the elements to better understand Holy & Darkness since neither are elemental assiciated (fire, wind etc.,).

    Though I am curious…regarding WHM since it’s wind, earth & water but later on becomes holy…should It be dismissed since its game mechanic or any other explanation regarding that?
    (0)

  9. #9
    Player
    Abbie_'s Avatar
    Join Date
    Jul 2021
    Posts
    16
    Character
    Ah Bii
    World
    Faerie
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Vencio View Post
    I forgot about that!

    My apologies & yes, most magiks/aether with jobs are based on a certain aligned element or 2.

    I hope 7.0 expands before the Aether sorts beyond the elements to better understand Holy & Darkness since neither are elemental assiciated (fire, wind etc.,).

    Though I am curious…regarding WHM since it’s wind, earth & water but later on becomes holy…should It be dismissed since its game mechanic or any other explanation regarding that?
    holy = light = umbral and darkness = astral, both unaspected
    that's how i understand it, at least
    (2)

  10. #10
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,452
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Warrior Lv 100
    MRD used to have a wind aspected aoe way back in the day.
    (2)

    http://king.canadane.com