It would probably also reduce server load because the glam dresser is yet another storage, whereas the catalog is basically just a big checklist that memorizes whether or not you've ever owned a given item.


Now also check how much storage it costs.
A single item has a few ids: an item id, the color. So 2 integers.
With 800 items, thats just 1600 integers. Lets say they sue 64 bits because of native CPU. And we end up with 12800 bytes. Lets round it up heavily and its 20kB per user. But most important: its only required to have that 20k loaded when accessing the dresser. Its not a very heavy load on that.
Disk wise, in a single MB you can then store dresser data of 50 users. Which most likely means that all the dresser data can be stored on a single drive for an entire server. And for logged in users it can probably even be loaded into a single RAM module. Again, space wise there is no issue. There is a lot of upscaling possible here without interupting any players (instead of RAM, a single SSD is fast enough to handle this, it doesnt matter that a player has to wait a second to open the dresser. a second is a fair delay if they could have stored 5000 items in them).
Its realy down to how they coded it, and this seems to be a rather poorly optimized/implemented system. That is causing the biggest limitations.
Sure, a binary list of yes no for 50k items can be more efficient, and still be somewhat equaly scalable. But at the same time, it is limited when glam items cost paints (and paints are an important gil sink!).
I don't care about your opinion. It doesn't matter. The system in XIV fulfills the requirement. We don't need more dev time wasted on trivial garbage.



I do not believe, that this is really relevant for the server load. Databases are really fast when it comes to query such things. Of course if you do not mess it up.As UkcsAlias mentioned, this are propably a few bytes per item. It they use long integers as ids it is propably 16 bytes per item. It means 12800 bytes or 12,5 kbytes per logged in player.
Cheers


Tbh, i think ffxiv on this has a very big diffirent expectation. Glamming in FF matters a lot more than in wow. In wow you can have generic looking gear everywhere, while if they would from this point on do that in ff, people will complain. The glam freedom in ff is one of its selling points over wow.
So yes, that you dont care about his opinion is simply because his opinion is saying to remove a key selling point (an absolute no-go at this point as that will severely drop income).
No idea why you are on these forums to be fair if you dont care about anyone's opinions, looks like you need an echo chamber so you can hear yourself and only yourself
But it's not fine.
"WAAAAAAAAH people care about things I dont care about, but I am the one who is right, it doesnt matter !"
The purpose of the thread is to take something from WoW. It isn't a thread asking for the devs to implement it. It's basically a game of "What if..."
Sorry, but it seems that fun isn't allowed on the forums anymore.
At the end of the day, you are just banning somebody that will be quickly replaced.Banwaves are better if botting or other cheating is involved. For just banning advertisement bots it barely matters. Except that instant bans will cause more dump accounts to be made (which can be undesired). But even then, a week is a lot. A bot can become profitable within a day. (maybe the banwaves are daily, but the report is weekly, but i suspect this is not the case)
I think in this case they should just ban the message based on repetetive content (machine learning can go quite far here and generate some relatively reliable algorythms based on reports). The moment these spam messages can be identified quickly, it doesnt matter who posts them, they can just be hidden. And then they might not even need a ban to begin with. If the message itself just gets muted, it does enough. And even if there are some mismatches, as it doesnt instantly cause a ban, it barely matters. In most cases the matching factor is going to be a domain name in the url, and that is exactly the factor you want to block.
And this can even work for the raffle scam that directs to a fake forum. As again, the domain names are a easily identified factor.
Hashing the message doesnt work as they always have a suffix to break it (while machine learning can reliably purge that info and still hash it for quick checks anyway). This is one of those things machine learning should be able to handle relatively easy. The more difficult it becomes to circumvent such system, the less advertisements you get. And sure, some will go through it. And they might find a workaround relatively fast at first. But again, the more their domains become recognised, the less workarounds will work. At some point the advertisements will just become a garbled mess which obviously wont make it work anymore. The ease for reading towards people is a weakness on its own.
Why not ban all these shouters when you have given them nothing to shout about?
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As UkcsAlias mentioned, this are propably a few bytes per item. It they use long integers as ids it is propably 16 bytes per item. It means 12800 bytes or 12,5 kbytes per logged in player.



