Quote Originally Posted by Archwizard View Post
At that point it seems more likely they would just rework Dark Mind, fusing the 10% raw mitigation onto it with a bonus to magic resist, a la Camouflage.
The two share the same CD after all, Dark Mind is already decried for being niche, and it would save a button in the long run. Maybe trait an extra charge onto Dark Mind at the level Oblation is normally introduced. Whether it gains the ability to cast on allies at that point or earlier is up for debate.
As nice as that sounds for hotbar realestate, could you imagine the absolute fit WARs would pitch at the idea of DRK being able to throw more than 10% on an ally? I assume in this idea the magic resist effect would be toned down to 10%, so it'd be closer to Rampart strength, because the WAR rage would be insane if it was left at 10% + 20% magicresist. Then again, GNB's HOC is now 30% for the first 4 seconds (well, 15% + 15%) so maybe it'd be ok who knows

Personally, yeh I'd move Oblation lower, trait it to have 2 charges later. If it's still kinda weak, I'd add a barrier effect to it that stacks with TBN, with TBN being prioritized to break first. Nothing big, maybe 500p healing worth of barrier, which is around 8500 hp in my trash gear, out of 88658 max HP. So maybe '10% of DRK's Max HP' is a better way to word it for the tooltip. Convert Dark Mind from 20% magic resist to 10% all, 10% magic, and make up the difference lost to multiplicative stacking with a barrier if needed. Sod it, go all in on barriers. Give DRK all the barriers. Add a job gauge element that shows how much barrier is left, and have all of the job's barriers it applies to itself feed into this communal pool. MP management is dead, long live Barrier management