The credit system definitely makes more sense than the tiers. I thought it was kind of weird when I got to crystal in season 1 how it felt like entirely its own ranking but matchmaking didn't even take it into account.They could honestly get rid of ranks and top 100, and instead exchange these two aspects with just crystal credit and a top 1%.
Start everyone off at 0 crystal credit and match games based on total crystal credit per team. Each team matched will have similar total crystal credit, whether that is both teams with 5 players at 100 credit each for a total of 500, or one team with a a player at 200 credit and one with 0 for a total of 500. Sure there will be the chance you get a 500 credit player on a team full of 0's but this would likely only happen near the beginning of the season as the talent starts to clear the horizon.
Display the top 1% leaderboard at the end of the season. This would be incentive to keep playing because you don't know what the 1% crystal credit cutoff will be until the end. Otherwise we will continue to have the mentality of "my rank is safe and secure, no more queuing for me I'm done."
The irony is that we had rating/credit/elo before 6.1, however deranking was available in all tiers if you lost enough times.
However rating loss was lower in lower tiers, with it being near rating gain with wins in Diamond.
Im unsure why they went with tiers tbh.
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