The real stepping stone needed is between 'normal' and EX difficulty. Otherwise the line of EX-Savage-Ultimate is generally fair in difficulty steps.
The real stepping stone needed is between 'normal' and EX difficulty. Otherwise the line of EX-Savage-Ultimate is generally fair in difficulty steps.
Even that isn't needed. You just have fewer telegraphs and some new things to look out for. People just need to take the time to properly learn the fights and their respective mechanics.
Main difficulty jumps isn't amount of mechanics, but tightness of the fights themselves. You can run through most normal content spamming same combo you did back at level 30 and be generally fine most of time due to how easy it is. There need to be some middle-ground fights that require using stuff like mitigation and proper buff timing to be successful, but not to extreme extent that EX jumps to.
There is no in-between though. Either you need mitigation, i.e. Savage or you don't - normal. You can't have it where missing mitigation is ok but only sometimes.Main difficulty jumps isn't amount of mechanics, but tightness of the fights themselves. You can run through most normal content spamming same combo you did back at level 30 and be generally fine most of time due to how easy it is. There need to be some middle-ground fights that require using stuff like mitigation and proper buff timing to be successful, but not to extreme extent that EX jumps to.

Old savage? Alexander and the likes? Newer Ex content?
The difficulty of high end content isnt consistent nor is it really tiered, there are savages that are easier than some extremes, and some normal content that are harder than some extremes.
If you're struggling with some high end duty, try another. They arent all equal across a tier.
WHM / BLM / SMN / NIN/ DNC / Omnicrafter and Gatherer




In other news, there is no technical debt from 1.0.
"We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
https://youtu.be/ge32wNPaJKk?t=560
Some things just require more practice than others and it varies from person to person.
There was stuff that basically served to be a stepping stone between normal and savage/ex... But the people that wanted easy mode got that stuff nerfed to 1 braincell difficulty
No, they need more stepping stones between braindead casual roulettes and EX.
Bozja filled that niche when it was relevant. Maybe the new deep dungeon will suffice? But I haven't enjoyed the last two enough to beat them.
Criterion dungeons are already a good bridge between EX and Savage content. Which is fine, but I feel like I've already got enough Savage/Ultimate/EX content to do when I want to try-hard.
Literally the only thing I can do when I want something slightly chill, but also engaging, is alliance raids. And only half of them actually meet that bar anymore.
Luckily I have GW2 to fill the gap, which has tons of that middle-ground content.
Wasn't this what the criterion dungeons was supposed to be?
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