I was sitting here not even sure how the heck to write this and I think it hit me near the end of it.
Right now we got this situation where there are people that can totally do the high tier of savage within a couple of weeks of launch. But there is a huge swath of people that can only commit limited time to do it and they are all getting funneled into the same progression.
Is it really worth doing an entire savage tier and then only having one or two weeks at the end to even appreciate the rewards? I remember there was a tier where I tried a casual group and we didn't even get all our weapons or mounts. While cosmetics can be sort of a long term goal, it certainly doesn't feel too good to slow burn content and then have the next set of savage mode dropped the next week.
That pushed me into going harder, and I tried out doing mid-tier. That is where all the pacing issues started happening between players, because it seems obvious: If someone wants to get through content faster, you find people that go for more days, right? But then at what cost does this extra time come? It definitely feels like it goes from "this is a part of a game" to being "part time job", pretty fast once someone throws in videos, crafting prep, and other aspects.
It also seems like those who are the most dedicated to savage also tend to be omni-crafters with penta-melded gear. That absolutely blew my mind since that is not exactly a "free" activity when it comes to time.
So stepping back here, if it takes the people who really love savage to literally penta-meld gear for crafting and also at the same time dedicate multiple days just to clear savage fast enough to enjoy the rewards, and the next closest thing to savage is an ex fight that takes literally a day to clear, where is the mid-level raiding content for people that don't pentameld craft and only have enough time for a couple of hours a week? We're getting island sanctuary and stuff like unreal, but then this thing called savage just kind of sits there like this insanely huge mountain to climb compared to all the rest of the content.
I mean it is appreciated that people in this upper level of play come back and help others get through the savage content and make a mid-tier and casual tier even possible in raiding, but this is kind of a problem.
Also, it is kind of weird to make dyable versions of normal raid gear a reward for savage when the base set probably should be dyable to begin with.