To go back to this, I agree. Feel like 6.1 PvP mitigates skill index more than previous. It's so much more volatile and carry power is diminished without a three or four stack.You know this winrate in the pic used to be a lot better. 2 revamps and its even sub 50%. If I would play another 1000 matches I would probably be sub 40% like you.
It is a bit too much clusterfck nowadays. It used to be more useful to win just by leading people.
The Field Commander set should be dyeable btw, it is not even really pure white..
This problem could very easily be fixed by having Frontline set to a random map draw upon que pop instead of 1 map per week. You would have the chance to make progress on your coat every single day.
(Okay I know its 1 map per 4 days, point still stands lol.)
These rewards aren't something that is meant to be acquired quickly. If you are too impatient... well that's a "you" problem then.
Last edited by Zsolen; 11-24-2022 at 12:52 AM.
I'm fully aware that the other teams are fighting luck just as much as I am. That doesn't make it any less frustrating to lose over and over based on that luck after twenty minutes of high-intensity struggle.This is actually a lapse in basic numeration as well as competition psychology.
First of all, everyone has "randomness", including your opponent.
The macro is your ability to mitigate randomness. This is why people in very random games like poker or TCGs can have positive winrates.
Also, people playing poker or TCGs are playing solo. Their performance is entirely down to how they personally handle their situation.
In Frontline, whatever skill you may have comes down to 1/24th of the team's performance. And even if you're the best player ever, the other team might have more people who are just as good.
That wouldn't remotely fix it. It would make the situation four times worse, because I would have to queue for Frontline and hope for Seal Rock instead of queuing on Seal Rock day.
I have a 40ish% winrate overall, few more wins for the coat but I still have days where I just can’t win. Even if I’m playing the same. Feels pretty rng based to me. *shrug* you can also be a player who literally does nothing in every match and still get the coat.
Really want that to be dyed, it is such a good coat.You know this winrate in the pic used to be a lot better. 2 revamps and its even sub 50%. If I would play another 1000 matches I would probably be sub 40% like you.
It is a bit too much clusterfck nowadays. It used to be more useful to win just by leading people.
The Field Commander set should be dyeable btw, it is not even really pure white..
And I agree it is chaotic.
But overall the map rotation is also what holds back the grinding, not exactly just the wins. There are days you cannot play so you might miss the map you want to grind or days you are only losing, making it feel like you wasted your time.
Best advice i could give is to just play without worrying too much on the achievement and have a set amount of matches you want to do per day. (I also need this mentality if I want to get the Shatter title from 300 wins so Rhalgr grant me strenght, still at 121).
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