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  1. #1
    Player
    SamSmoot's Avatar
    Join Date
    Jan 2019
    Posts
    1,423
    Character
    Fugu Barr
    World
    Exodus
    Main Class
    Ninja Lv 100

    Is there a way to keep tank stance on until I turn it off?

    Leveling my first tank, and the game keeps turning tank stance off.
    When I enter a dungeon, die, whatever. I'm constantly having to turn it on again.

    Is there any way to make the default mode ON, until I decide to disable it?
    (0)
    Last edited by SamSmoot; 11-21-2022 at 12:29 AM.

  2. #2
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    It resets when you level sync. It shouldn't matter if you KO, unless you're in a FATE or something and don't take a rez.

    There's no leaving it on and you don't always want it on. When you get to co-tanking with people in trial and raid content, it's important that only one person maintains aggro until a swap is needed.
    (2)

  3. #3
    Player
    Destatiredux's Avatar
    Join Date
    Aug 2015
    Posts
    66
    Character
    Levin Muscadet
    World
    Diabolos
    Main Class
    Astrologian Lv 80
    Unfortunately not. You’ll find that tanks forgetting to turn tank stance on has become kind of a meme because everyone has done it at some point. You’ll get it hard-wired into your brain eventually that at the start of a dungeon or after reviving you’ll need to turn it back on, just gotta keep at it lol
    (0)

  4. #4
    Player
    SamSmoot's Avatar
    Join Date
    Jan 2019
    Posts
    1,423
    Character
    Fugu Barr
    World
    Exodus
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Destatiredux View Post
    Unfortunately not. You’ll find that tanks forgetting to turn tank stance on has become kind of a meme because everyone has done it at some point. You’ll get it hard-wired into your brain eventually that at the start of a dungeon or after reviving you’ll need to turn it back on, just gotta keep at it lol
    Oh well. I've just moved the indicator lower and closer to center, more in my field of view so maybe I won't forget it as often
    (3)

  5. #5
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    6,771
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    It helps to modify the HUD layout and move the status effects where your eyes look at most of the time, which for me is under my hotbar.

    It gets removed when you sync. This happens when you enter a dungeon that is a lower level or is item level synced, or when you click level sync at a fate.
    (2)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  6. #6
    Player
    Raoabolic's Avatar
    Join Date
    Nov 2016
    Location
    Bastok
    Posts
    2,004
    Character
    Raogrimm Ironfist
    World
    Coeurl
    Main Class
    Fisher Lv 90
    Considering the direction of the game the devs might as well make tank stance a passive and just remove the skill while reminding tanks that shirk exists. /shrug
    (4)

  7. #7
    Player
    Tiramu's Avatar
    Join Date
    Sep 2022
    Location
    Limsa, allied to Gridania
    Posts
    287
    Character
    Tira Mu
    World
    Raiden
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Raoabolic View Post
    Considering the direction of the game the devs might as well make tank stance a passive and just remove the skill while reminding tanks that shirk exists. /shrug
    Im not actually against this, like having to summon Carbuncle, its just fluff. Its being there doesnt make the job more complicated, its just stuff.
    (1)

  8. #8
    Player
    Zebraoracle's Avatar
    Join Date
    Sep 2022
    Posts
    832
    Character
    Zebra Rune
    World
    Gilgamesh
    Main Class
    Sage Lv 90
    OP, just in case you're not aware, it does this with food as well, so try to wait until you're actually in a duty to use food so you don't accidentally lose it.

    EDIT: Huh, I stand corrected apparently. Not sure what I was thinking of.
    (1)
    Last edited by Zebraoracle; 11-21-2022 at 03:05 AM.

  9. #9
    Player
    BaroLlyonesse's Avatar
    Join Date
    Jun 2017
    Posts
    52
    Character
    Baro Llyonesse
    World
    Mateus
    Main Class
    Botanist Lv 90
    This used to be the case, many moons ago. Tanks with their stance on defaulted to keeping it on through any situation, and the community complained, particularly raiders. The argument was basically that tanks needed to be aware of their enmity generation and if it defaulted to always on, it was ruining multi-tank scenarios. Personally, I think it was so you could call out trolls, since if the alliance or raid said 'This person is tank' and the off-tank turned it on also, it was clear they weren't following the desires of the group.

    Using Shirk with always-on isn't a great way of doing it, but instead they could utilize a buff like V&C's Ultimatum to increase enmity gain. I don't think it would impact any standard tank statuses, although raiders might still object to it. If off-tanks had a way to temporarily turn off the trait, it might help. Something like a Class Action called 'Withdraw', lasts 10s, recast in 10s, that removes the trait and lowers current enmity. Of course, Cleric Stance was removed because it... wait, why was it removed again?
    (0)

  10. #10
    Player Midareyukki's Avatar
    Join Date
    Oct 2017
    Location
    Bozja
    Posts
    2,580
    Character
    Harun Asubra
    World
    Zodiark
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Tiramu View Post
    Im not actually against this, like having to summon Carbuncle, its just fluff. Its being there doesnt make the job more complicated, its just stuff.
    I'd say the difference is that Tank Stances are (though they weren't before) OGCDs. Carbuncle is a hard cast that you need to spend MP and a potential Swiftcast on for something that enables you to do your job. Tanks can still get mileage out of Provoke despite not having their stance on for a few secs.

    Quote Originally Posted by BaroLlyonesse View Post
    Using Shirk with always-on isn't a great way of doing it, but instead they could utilize a buff like V&C's Ultimatum to increase enmity gain. I don't think it would impact any standard tank statuses, although raiders might still object to it. If off-tanks had a way to temporarily turn off the trait, it might help. Something like a Class Action called 'Withdraw', lasts 10s, recast in 10s, that removes the trait and lowers current enmity. Of course, Cleric Stance was removed because it... wait, why was it removed again?
    They could bring back aggro combos. DRKs have been asking for their old finisher for years. The issue is that then people might end up easily competing for Aggro (not that it doesn't happen nowadays...), and people will hard-focus DPS instead of grabbing aggro. But honestly, while not perfect, I did like the system they had in Stormblood. Especially with stuff like Diversion, which forced the DPS to also have some responsability when it came to group content. But given the way the game's designed now and their philosophy, I understand why it's no longer the case. Seems to me they want a pick-up-and-play style rather than having to rely on team effort.
    And Cleric was removed because healers were healing less while the buff was up, which led to unfortunate issues during emergency situations...
    (0)

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