Quote Originally Posted by Oizen View Post
I agree, but 6.2 and 6.25 being garbage is an objective fact so yeah.


All of its content died in a week save for the beast tribe quest, which isn't bringing people back.
Define "garbage"? Because by all intents and purposes:
- The MSQ got everyone talking about the future of FF14 and bolstered the interest in exploring the Thirteenth
- The raid story was hailed as being a highlight, specifically its story and the music. The fights were hit-or-miss in terms of execution, but had interesting concepts.
- The Beast Tribes deal with bringing a glimmer of hope to Ultima Thule and watch as other Ostrakons began developping slowly toward it. Which served to endear the area and its inhabitants to the community further.
- Island Sanctuary was a highly anticipated area and was praised for being a different form of casual content with room to grow.
- And while Criterion Dungeons were seen as an exercise in futility due to the underwhelming rewards, both it and the Variant dungeons were received well. Many people praised the different paths people can take, the exploration approach to dungeons and having NPCs with you interacting with the plot. As well as expanding on the world and characters via story snippets.

I'd get it if you said they were weak, since they had lukewarm reception. Each piece of content had its fair share of criticism and suggestions, but that doesn't imply it's garbage. Overall, this patch wasn't an abject failure under any stretch. Don't take the forums' reactions as gospel. The forums are less moderated than other places, which coupled with Square saying they'll only take feedback from here implies there'll be more criticism. Even when reactions were negative, they didn't imply a full hatred for the content. It otherwise received wasn't too terrible regardless.