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Thread: 2.0 in vain?

  1. #61
    Player
    Virin's Avatar
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    Aug 2012
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    Hallbjorn Hauk
    World
    Ultros
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    Arcanist Lv 50
    I hate the be the bearer of bad news but Final Fantasy in general has alway been a grind fest. Even pre MMO. The model has always been to follow the story and at some point if you didn't grind a bit between you would get to a part in the story you couldn't do and spent then next few days grinding. The difference here is instead of controlling a party you are one person in that party. That will not change in 2.0 that will not change for ff15, 19, moogles be praised ff50. Grinding is as much a part of Final Fantasy and chocobos, moogles and Cid.

    The endless repeatable quest model where you solo to max level on quests and then raid the same place for the next 6 months is really no different except the multiplayer in wow clones just means other people soloing around you and in ff it means the people you grind with.
    (1)

  2. #62
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    I'm going to be very blunt and honest with you OP. If you have not put the time in to play the game for more than 2-4 weeks total you have no right complaining so critically about it.
    (0)

  3. #63
    Player
    SwordCoheir's Avatar
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    Dec 2011
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    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by afk4life View Post
    This is the second time I've given this game a chance. I picked it up for the hell of it about a year ago for $10, played a couple hours and quit. I started playing this game yesterday and played longer.
    That's your main problem right there. You only played a few hours and gave up before you actually could get anywhere. I Admit I came in almost a year after the game was released, but even then during the course of the year I've been playing, the game has had drastic improvements to it's speed, complexity, and interface, with future changes in the making since the game itself is getting completely overhauled in the next few months.

    It's not perfect yes, but other MMO's aren't either and despite the utter failure that FFXIV originally turned out to be, SE didn't give up on trying to improve it compared to some of the other MMO's that were released over recent years. In fact some of the latest MMO's were initially given good reviews, but fell to the wayside quickly after they found just how shallow game turned out to be.

    I'd just wait until 2.0 comes out, the major bugs are tackled (Every MMO has them post beta), and give the game at least a week of play before you give any final judgments. Oh, and just ignore all the reviews out there because most of them out there are either biased, they didn't actually take the time to learn the game, and/or they typically aren't the most informed people even though they're in the industry. *cough*G4*cough*IGN*cough*
    (0)
    Last edited by SwordCoheir; 08-10-2012 at 05:30 AM.

    Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]

  4. #64
    Player
    Laraul's Avatar
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    Nov 2011
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    Laraul Lunacy
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    Hyperion
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    Gladiator Lv 70
    Quote Originally Posted by afk4life View Post
    I don't know what the stance on WoW is on this board but I'm going to assume it's neutral. While WoW was simple, it was also extremely fluid and excelled at what it was supposed to excel at.From FFXIV's 2.0 mission statement it still feels like one big overambitious project.
    Calling 2.0 overambitious is an understatement. The way SE originally plugged it you'd think that it would fix every possible problem people have that it's surprising they didn't include it would run for public office to help fix your actual life too. I think 2.0 (or a Realm Reborn) is going to be very much the same game we have now. There is no reason why they couldn't implement all the fixes to the problems ARR is supposed to address in the CURRENT client. People think that something about the game prevents them from doing this?

    FFXIV was such a disaster when first launched that I see little hope of it's revile. Indeed dropping FFXIV from the title would likely help a lot. Any connection to that name should best be avoided. How successful a launch a product has determines it's future. Attempting to "relaunch it" won't help because people aren't going to give a second look at it. They've been burned once, they aren't going to stick their hand into the fire again.
    (0)

  5. #65
    Player
    SwordCoheir's Avatar
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    Sword Coheir
    World
    Hyperion
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    Gladiator Lv 60
    Quote Originally Posted by Laraul View Post
    There is no reason why they couldn't implement all the fixes to the problems ARR is supposed to address in the CURRENT client. People think that something about the game prevents them from doing this?
    Actually there are plenty of reasons, much has to do with how poorly the server structure and game code were setup, hence why the current code is being scrapped and the game itself is being entirely being rebuilt from the ground up.

    It is possible I'll give you that, but in retrospect the plethora of problems with the game even as it is currently (and considering how much worse it once was) it can take much much longer to fix everything than it would take to rebuild the game from scratch and make it where new content and original ideas can more easily be implemented.
    (5)

    Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]

  6. #66
    Player
    LuckyKnuckles's Avatar
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    Lucky Knuckles
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    Excalibur
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    Thaumaturge Lv 50
    Here is a bias opinion, and a bit off topic, but it seems to me like there are some 14 players that enjoyed the WoW type of games more than FF11(like the OP). So they would rather the game lean more in that direction. May be that's what SE is trying to do in order to make more money. However, I think the majority of ff14 players were most likely playing 11 instead of or more than WoW or whatever else. I know a lot of ppl don't want this game to be ff11-2 including myself, but most players I talk to and agree w/ liked 11 for a lot of reasons. Why is it every time some1 makes a suggestion about the game that is similar to something 11 had, some ppl get all up in arms about it. "This ain't FF11 blah blah blah". We don't want it to be ff11 again, but why couldn't SE take some of the really good ideas form 11 and use them here? Then build off of what they know works really well. I think where SE originally messed up was trying to make this game too different form all the other FF games. While ff11 had many flaws, over it's entirety it was a better game than WoW and this one is so far. I have big hopes, and have not lost all of my faith in SE. Hopefully in 2.0, the game does lean a bit more towards FF11 rather than WoW.

    OP, if you quit any MMO after a few hours besides WoW, you probably did not give it a chance. Looks to me like you won't give 2.0 a chance either, seeing as how you already judged it before it came out. I at least gave 14 a month before I realized it needed more work for me to continue to play on a dead server. So I took some time off and went back to playing 11 again till about 4ish months ago. This game has vastly improved imo, and I have faith that 2.0 will be better yet and has the potential to be even better than 11 if they can learn to take the good things from games like ff series up to and including 11 and even some things from WoW and use those ideas to form a game better than all of them combined. That is what I am hoping and giving them a real chance to do.
    (1)

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