Quote Originally Posted by afk4life View Post
They haven't said anything about the UI except making it more responsive. They didnt address the fact that there's a window for items and a window to use items as well as a window to equip items. As for the grinding, it's a remnant of old MMOs to artificially make the game longer. Guildleves (at least when they're available) make leveling a little bit faster but they still don't make them any more fun. It's absolutely unacceptable to copy and paste 2003 MMORPG features into a 2010+ game. They released a 2.0 mission statement. They outline all of their plans for the future of this game on that PDF file and it's not hard to get a realistic idea of what you're going to get. All I'm saying is it doesn't seem to be enough seeing as how Square is looking to release this game again.
How long have you been playing RPGs? There isn't one on the market that doesn't have some grind aspects, even the "levelless" "classeless" systems of old MUDs(yeah I go back that far) require grinding. New FPS games require grinding. What you wanna log in on day one and say, "Ok opening CS done, EG CS and gear here I come." Of course you couldn't have to grind for those either, so maybe 100% drop rates?

Games involve grinding, not just MMOs, how that grind is masked is the only difference, in RPGs it's ALWAYS been through killing mass quantities of the same enemies for hours/days/weeks on end to level/get money/get items. That hasn't changed and won't.