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  1. #1
    Player
    ArkNova's Avatar
    Join Date
    Mar 2012
    Location
    Limsa
    Posts
    504
    Character
    Chizumi Mooncleave
    World
    Excalibur
    Main Class
    Gladiator Lv 100
    You bring up an interesting topic OP and allow me to share my thoughts. I will use Tera as an example because Tera,XI, and XIV are the only MMOs I have played.

    Tera relies solely on quests to level up as there are no xp parties. The reason why this works for Tera is because its 1 player 1 class so they dont have to worry about adding more quests then whats needed for this kind of setup. Now in the case of XIV we run into the issue where 1 player can be anything and everything.

    In my experience playing XI and XIV a lot of quests aren't repeatable and I think that plays a part in why side quests arent really important when it comes to xp. I really don't know how we will go about getting xp in 2.0 beyond levequests because what I do know is Yoshi has already said levequests will be in 2.0 and I have rarely seen xp shouts in the low levels and I think XI's leveling method of going out and making a camp to grind on mobs is long gone unless your 40ish and xping in a stronghold or spiritbonding.

    I only say this because Yoshi said the worldless content finder will allow you to form xp parties and use raids as a source of xp. I dont know the details of how worldless content finder is going to work but if it's like Tera's, people from other servers wont be able to run around on your world map so you wouldnt be able to queue a healer from another server and set up a camp with him or her on your world map.

    So while an xp boost to side quests would be welcomed its more then likely gonna be a 1 time quest anyway so your next class would have to find a new means of getting xp. If I misunderstood what you were trying to explain I am sorry and would like to elaborate more on it.
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    Last edited by ArkNova; 06-10-2012 at 06:22 PM.