Quote Originally Posted by Jeeqbit View Post
Carve and Spit always had the problem that it was pointless in most aoe situations. Sure, if you needed the burst of MP it was useful and maybe in Shadowbringers that could contribute to part of a Flood of Shadow, but it wasn't really worth it, especially when trash would die quickly most of the time. It was worth saving for the real enemy, the boss, that you were about to fight.

Meanwhile, Abyssal Drain was pretty useless on a single target. The potency per second wasn't good on a single target and nor was the heal. It made a lot of sense for them to do this, but I admit I found it annoying to get used to and didn't even notice at first until it felt like they were both weaving together too easily.
CnS has always been on a cooldown, AD never had one until ShB, it only used the MP as its cooldown. AD really needs to be buffed in the Cure Potency department, 200 per hit is an absolute joke, 400 cure potency per hit would fine.