Quote Originally Posted by Oizen View Post
I'd just like to see Abyssal Drain restored to what it used to be.
Its not the AOE version of Carve and Spit and SE was stupid for trying to make it that, and honestly I've been finding DRK to be an absolute nightmare to play in lv 60-70 content due to how much its lacking all the defensive tools its lost from that area. There are lv 60 dungeons where DRK honestly cannot do anything except pull a single pack at a time, it feels awful.

If SE ever decides to address this issue (they wont) I hope they focus on lv60 or lower skills and not add traits to Oblation or TBN.
Focus on thngs like Abyssal Drain or even Dark Mind honestly, or god forbid return some of its missing tools that it used to have to get through this content.
This, along with the stuff they've recently said about healers, sounds like they just don't play their content at all. And if true, Yoshida had no business talking crap about WoW.

Because one thing is going into BLM and clearly seeing the same resources and mechanics being used on the AoE rotation. Another thing is looking at C&S, looking at Abyssal Drain, and going "ah yes, two OGCDs, lump 'em up".
And what I think is funny is how WAR at lv 60 works fine. PLD at lv 60 works as intended. DRK at lv 60 is missing half its kit, and TBN won't show up for another 10 levels. At that time, PLD can already proc blocks and WAR's already slurping on HP. Abyssal Drain? That's just a one-off button, you need to wait until the pack is almost dead to use it again. It's like they don't play their older content, which characters invariably have to go through in order to get to current, relevant endgame content.
Same for TBN. We saw all the tanks get their 15s skill be upgraded, but DRK just had Oblation instead. WAR basically healing itself to full? That's fine. A 25% shield off your max HP? No, we can't have that get any added effect, it's too powerful. And then they wonder why people had them rework Living Dead.

And that's not even opening the can of worms that's Enhanced Unmend. I get why it's a thing, I don't get why it has to be a trait at lv 84. It's a trait for Enhanced Plunge at best. Not to mention PLD has a whole ranged phase and WAR has better mobility. The only one who arguably would have it worse than DRK is GNB because their Rough Divide isn't cut down by Lightning Shot... but I'd be hard-pressed to call Enhanced Unmend any more useful than holding one charge of Plunge/Rough Divide.

But hey. At least Living Dead's doing better. That counts as sustainability, right?